raze-gles/source/core
2020-08-15 13:04:15 +02:00
..
console - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
menu - open the in-game menu only when really inside a game and actually playing. 2020-08-14 22:41:32 +02:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music
textures - base palette cleanup. 2020-08-14 21:18:14 +02:00
binaryangle.h
cheathandler.cpp - migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks. 2020-08-12 22:24:51 +02:00
cheathandler.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
gamecontrol.h - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
gamecvars.cpp - removed some dead code. 2020-08-14 21:12:32 +02:00
gamecvars.h - removed some dead code. 2020-08-14 21:12:32 +02:00
gamestate.h - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
gamestruct.h
initfs.cpp
inputstate.cpp
inputstate.h
interpolate.cpp
intvec.h
mapinfo.cpp
mapinfo.h - Moved message storage to the map records. 2020-08-03 20:16:32 +02:00
mathutil.cpp
mathutil.h
ns.h
palette.cpp
palette.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp - optimized reverb settings. 2020-08-09 13:26:48 +02:00
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp
savegamehelp.h
scancodes.h
screenjob.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
screenjob.h
screenshot.cpp
searchpaths.cpp - added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code. 2020-08-05 22:57:45 +02:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp
statusbar.h - how could this compile? 2020-08-03 19:14:33 +02:00
uiinput.h
version.h
zcompile.cpp