mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- removed some dead code.
This commit is contained in:
parent
19635c7bdf
commit
249c5b5734
18 changed files with 29 additions and 163 deletions
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@ -96,15 +96,7 @@ void CGameMenuItemQAV::Draw(void)
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at2c = data->at10;
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}
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data->Play(data->at10 - at2c - nTicks, data->at10 - at2c, -1, NULL);
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int wx1, wy1, wx2, wy2;
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wx1 = windowxy1.x;
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wy1 = windowxy1.y;
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wx2 = windowxy2.x;
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wy2 = windowxy2.y;
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windowxy1.x = 0;
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windowxy1.y = 0;
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windowxy2.x = xdim - 1;
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windowxy2.y = ydim - 1;
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if (bWideScreen)
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{
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int xdim43 = scale(ydim, 4, 3);
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@ -120,10 +112,6 @@ void CGameMenuItemQAV::Draw(void)
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else
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data->Draw(data->at10 - at2c, 10, 0, 0, 0, false);
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windowxy1.x = wx1;
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windowxy1.y = wy1;
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windowxy2.x = wx2;
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windowxy2.y = wy2;
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gFrameClock = backFC;
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}
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}
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@ -698,24 +698,6 @@ static FORCE_INLINE void rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t
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{
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rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, cx1, cy1, cx2, cy2, pic, basepal);
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}
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// Don't clip at all, i.e. the whole screen real estate is available:
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static FORCE_INLINE void rotatesprite_fs(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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int8_t dashade, uint8_t dapalnum, int32_t dastat, FGameTexture* pic = nullptr, int basepal = 0)
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{
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rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0,0,xdim-1,ydim-1, pic, basepal);
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}
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static FORCE_INLINE void rotatesprite_fs_alpha(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t alpha)
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{
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rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, alpha, 0, 0, 0, xdim-1, ydim-1);
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}
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static FORCE_INLINE void rotatesprite_win(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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int8_t dashade, uint8_t dapalnum, int32_t dastat)
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{
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rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, windowxy1.x,windowxy1.y,windowxy2.x,windowxy2.y);
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}
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void getzrange(const vec3_t *pos, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
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int32_t *florhit, int32_t walldist, uint32_t cliptype) ATTRIBUTE((nonnull(1,3,4,5,6)));
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@ -355,8 +355,6 @@ CUSTOM_CVARD(Float, r_ambientlight, 1.0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "sets t
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CVARD(Bool, r_shadows, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable sprite and model shadows")
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// Gross hack stuff. Only settable from the command line
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CVARD(Bool, r_rotatespritenowidescreen, false, CVAR_NOSET, "pass bit 1024 to all CON rotatesprite calls")
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CVARD(Bool, r_precache, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable the pre-level caching routine")
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CUSTOM_CVARD(String, wchoice, "3457860291", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_FRONTEND_DUKELIKE, "sets weapon autoselection order")
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@ -78,7 +78,6 @@ EXTERN_CVAR(Int, r_showfps)
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EXTERN_CVAR(Int, r_showfpsperiod)
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EXTERN_CVAR(Float, r_ambientlight)
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EXTERN_CVAR(Bool, r_shadows)
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EXTERN_CVAR(Bool, r_rotatespritenowidescreen)
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EXTERN_CVAR(Bool, r_precache)
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EXTERN_CVAR(Bool, r_voxels)
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EXTERN_CVAR(Int, r_upscalefactor)
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@ -71,7 +71,8 @@ void ImageScreen::Drawer()
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else tileindex = *tileindexp;
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if (!gi->DrawSpecialScreen(origin, tileindex)) // allows the front end to do custom handling for a given image.
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{
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rotatesprite_fs(int(origin.X * 65536) + (160 << 16), int(origin.Y * 65536) + (100 << 16), 65536L, 0, tileindex, 0, 0, 10 + 64);
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DrawTexture(twod, tileGetTexture(tileindex), origin.X, origin.Y, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_TopLeft, true, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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}
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}
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else if (mDesc->type > 0)
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@ -221,6 +221,13 @@ void AnimZilla(int frame, int numframes)
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}
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}
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// Used nowhere else anymore, will go away with the rest of this file.
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static void rotatesprite_fs(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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int8_t dashade, uint8_t dapalnum, int32_t dastat, FGameTexture* pic = nullptr, int basepal = 0)
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{
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rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0,0,xdim-1,ydim-1, pic, basepal);
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}
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void
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playanm(short anim_num)
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{
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@ -257,7 +257,7 @@ void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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short w, h;
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// Draw the backdrop bar
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rotatesprite(10 << 16, (5-3) << 16, 65536, 0, 2427,
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2, 0, MenuDrawFlags|ROTATE_SPRITE_CORNER, 0, 0, xdim - 1, ydim - 1);
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2, 0, MenuDrawFlags|RS_TOPLEFT, 0, 0, xdim - 1, ydim - 1);
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MNU_MeasureStringLarge(text, &w, &h);
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MNU_DrawStringLarge(TEXT_XCENTER(w), 5, text, 1);
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}
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@ -66,7 +66,6 @@ extern char buffer[];
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SWBOOL DrawScreen;
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extern short f_c;
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extern SWBOOL HelpInputMode;
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extern short HelpPage;
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extern short HelpPagePic[];
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extern ParentalStruct aVoxelArray[MAXTILES];
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@ -1465,34 +1464,6 @@ void DrawCheckKeys(PLAYERp pp)
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ResizeView(pp);
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}
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void DrawMessageInput(void)
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{
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short w,h;
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static SWBOOL cur_show;
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short c;
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// Used to make cursor fade in and out
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c = 4-(sintable[((int32_t) totalclock<<4)&2047]>>11);
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if (MessageInputMode)
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{
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MNU_MeasureSmallString(MessageInputString, &w, &h);
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cur_show ^= 1;
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if (cur_show)
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{
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minigametext(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,ROTATE_SPRITE_SCREEN_CLIP);
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rotatesprite((TEXT_XCENTER(w)+w+2)<<16,(MESSAGE_LINE+1)<<16,20000,0,COINCURSOR+(((int32_t) totalclock>>3)%7),c,0,ROTATE_SPRITE_SCREEN_CLIP,0,0,xdim-1,ydim-1);
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}
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else
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{
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minigametext(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,ROTATE_SPRITE_SCREEN_CLIP);
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rotatesprite((TEXT_XCENTER(w)+w+2)<<16,(MESSAGE_LINE+1)<<16,20000,0,COINCURSOR+(((int32_t) totalclock>>3)%7),c,0,ROTATE_SPRITE_SCREEN_CLIP,0,0,xdim-1,ydim-1);
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}
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}
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}
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void DrawCrosshair(PLAYERp pp)
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{
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extern SWBOOL DemoMode,CameraTestMode;
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@ -1513,11 +1484,8 @@ void DrawCrosshair(PLAYERp pp)
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//NORMALXHAIR:
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rotatesprite(160<<16, 100<<16, (1 << 16), 0,
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2326, 10, 0,
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ROTATE_SPRITE_VIEW_CLIP, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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0, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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}
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//#define TITLE_ROT_FLAGS (ROTATE_SPRITE_CORNER|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK)
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}
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void CameraView(PLAYERp pp, int *tx, int *ty, int *tz, short *tsectnum, fix16_t *tq16ang, fix16_t *tq16horiz)
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@ -1890,35 +1858,6 @@ drawscreen(PLAYERp pp)
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int const viewingRange = viewingrange;
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if (HelpInputMode)
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{
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renderFlushPerms();
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// note - could put Order Info Pages at the top like this also
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rotatesprite(0,0,65536L,0,HelpPagePic[HelpPage],0,0,
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(ROTATE_SPRITE_CORNER|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK|ROTATE_SPRITE_IGNORE_START_MOST),
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0, 0, xdim-1, ydim-1);
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videoNextPage();
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return;
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}
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#if 0
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if (TenScreenMode)
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{
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#define TEN_PIC 5109
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renderFlushPerms();
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// note - could put Order Info Pages at the top like this also
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rotatesprite(0,0,65536L,0,TEN_PIC,0,0,
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(ROTATE_SPRITE_CORNER|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK|ROTATE_SPRITE_IGNORE_START_MOST),
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0, 0, xdim-1, ydim-1);
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videoNextPage();
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return;
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}
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#endif
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DrawScreen = TRUE;
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PreDraw();
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// part of new border refresh method
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@ -2209,8 +2148,6 @@ drawscreen(PLAYERp pp)
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// Boss Health Meter, if Boss present
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BossHealthMeter();
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DrawMessageInput(); // This is only used for non-multiplayer input now
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if (!M_Active())
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SecretInfo(pp);
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@ -124,7 +124,7 @@ extern int sw_snd_scratch;
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#define STAT_SCREEN_PIC 5114
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#define TITLE_PIC 2324
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#define THREED_REALMS_PIC 2325
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#define TITLE_ROT_FLAGS (ROTATE_SPRITE_CORNER|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK)
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#define TITLE_ROT_FLAGS (RS_TOPLEFT|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK)
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#define PAL_SIZE (256*3)
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char DemoName[15][16];
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@ -165,11 +165,9 @@ SWBOOL MultiPlayQuitFlag = FALSE;
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//Miscellaneous variables
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char MessageInputString[256];
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char MessageOutputString[256];
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SWBOOL MessageInputMode = FALSE;
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SWBOOL ConInputMode = FALSE;
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SWBOOL ConPanel = FALSE;
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SWBOOL FinishedLevel = FALSE;
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SWBOOL HelpInputMode = FALSE;
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SWBOOL PanelUpdateMode = TRUE;
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short HelpPage = 0;
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short HelpPagePic[] = { 5115, 5116, 5117 };
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@ -227,7 +227,6 @@ y++
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//////////////////////////////////////////////////////
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extern SWBOOL MenuInputMode;
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extern SWBOOL MessageInputMode;
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extern SWBOOL ConInputMode;
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extern SWBOOL ConPanel;
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extern SWBOOL InputMode;
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@ -586,15 +585,8 @@ EDUKE32_STATIC_ASSERT(isPow2(MAXSECTORS));
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#define OVER_SPRITE_YFLIP (BIT(4))
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// rotatesprite flags
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#define ROTATE_SPRITE_TRANSLUCENT (BIT(0))
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#define ROTATE_SPRITE_VIEW_CLIP (BIT(1)) // clip to view
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#define ROTATE_SPRITE_YFLIP (BIT(2))
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#define ROTATE_SPRITE_IGNORE_START_MOST (BIT(3)) // don't clip to startumost
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#define ROTATE_SPRITE_SCREEN_CLIP (BIT(1)|BIT(3)) // use window
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#define ROTATE_SPRITE_CORNER (BIT(4)) // place sprite from upper left corner
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#define ROTATE_SPRITE_TRANS_FLIP (BIT(5))
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#define ROTATE_SPRITE_NON_MASK (BIT(6)) // non masked sprites
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#define ROTATE_SPRITE_ALL_PAGES (BIT(7)) // copies to all pages
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#define RS_SCALE BIT(16)
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@ -229,8 +229,6 @@ void operatefta(void)
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j=MESSAGE_LINE; // Base line position on screen
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quotebot = min(quotebot,j);
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quotebotgoal = min(quotebotgoal,j);
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if (MessageInputMode)
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j -= 6; // Bump all lines up one to make room for new line
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quotebotgoal = j;
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j = quotebot;
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@ -275,7 +273,7 @@ void addconquote(const char *daquote)
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strcpy(con_quote[0],daquote);
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}
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#define CON_ROT_FLAGS (ROTATE_SPRITE_CORNER|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK)
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#define CON_ROT_FLAGS (RS_TOPLEFT|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK)
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void operateconfta(void)
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{
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int i, j;
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@ -222,7 +222,7 @@ void MNU_DrawStringLarge(short x, short y, const char *string, int shade)
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continue;
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}
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rotatesprite(offset << 16, y << 16, MZ, 0, pic, shade, 0, MenuDrawFlags|ROTATE_SPRITE_CORNER, 0, 0, xdim - 1, ydim - 1);
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rotatesprite(offset << 16, y << 16, MZ, 0, pic, shade, 0, MenuDrawFlags|RS_TOPLEFT, 0, 0, xdim - 1, ydim - 1);
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offset += tilesiz[pic].x + 1;
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}
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@ -54,7 +54,6 @@ void MoveSectorObjects(SECTOR_OBJECTp sop, short locktics);
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inline int TEXT_INFO_LINE(int line) { return (TEXT_INFO_Y + ((line)*TEXT_INFO_YOFF)); }
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void DisplayMiniBarSmString(PLAYERp pp, short xs, short ys, short pal, const char* buffer);
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void DisplayMiniBarNumber(short xs, short ys, int number);
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void PutStringInfo(PLAYERp pp, const char* string);
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void PutStringInfoLine(PLAYERp pp, const char* string);
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void PutStringInfoLine2(PLAYERp pp, const char* string);
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@ -7106,7 +7106,7 @@ pDisplaySprites(PLAYERp pp)
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if (pp->InventoryActive[INVENTORY_CLOAK])
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{
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SET(flags, ROTATE_SPRITE_TRANSLUCENT);
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SET(flags, RS_TRANS1);
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}
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//shade = overlay_shade = DIV2(sector[pp->cursectnum].floorshade + sector[pp->cursectnum].ceilingshade);
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@ -7127,20 +7127,17 @@ pDisplaySprites(PLAYERp pp)
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pal = 0;
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}
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SET(flags, ROTATE_SPRITE_VIEW_CLIP);
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if (TEST(psp->flags, PANF_TRANSLUCENT))
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SET(flags, ROTATE_SPRITE_TRANSLUCENT);
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SET(flags, RS_TRANS1);
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SET(flags, TEST(psp->flags, PANF_TRANS_FLIP));
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if (TEST(psp->flags, PANF_CORNER))
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SET(flags, ROTATE_SPRITE_CORNER);
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SET(flags, RS_TOPLEFT);
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if ((psp->State && TEST(psp->State->flags, psf_Xflip)) || TEST(psp->flags, PANF_XFLIP))
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{
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// Build has no xflip, so it uses yflip plus rotation. We don't need the rotation here.
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SET(flags, ROTATE_SPRITE_YFLIP);
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SET(flags, RS_XFLIPHUD);
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}
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// shading
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@ -7186,9 +7183,9 @@ pDisplaySprites(PLAYERp pp)
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case BLOODYFIST3_SWING0:
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case BLOODYFIST3_SWING1:
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case BLOODYFIST3_SWING2:
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if (TEST(flags, ROTATE_SPRITE_YFLIP) && x > 160)
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if (TEST(flags, RS_XFLIPHUD) && x > 160)
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x = 65;
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else if (!TEST(flags, ROTATE_SPRITE_YFLIP) && x < 160)
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else if (!TEST(flags, RS_XFLIPHUD) && x < 160)
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x = 345;
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break;
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default:
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@ -89,7 +89,6 @@ struct PANEL_STATEstruct
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#define PANF_JUMPING (BIT(21))
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#define PANF_FALLING (BIT(22))
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#define PANF_DRAW_BEFORE_VIEW (BIT(30)) // draw before drawrooms
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#define PANF_NOT_ALL_PAGES (BIT(31)) // DONT use permanentwritesprite bit for rotatesprite
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typedef void (*PANEL_SPRITE_FUNCp)(PANEL_SPRITEp);
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@ -2494,7 +2494,7 @@ MoveScrollMode2D(PLAYERp pp)
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int32_t keymove;
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int32_t momx, momy;
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static int mfvel=0, mfsvel=0;
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extern SWBOOL HelpInputMode, ScrollMode2D;
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extern SWBOOL ScrollMode2D;
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CONTROL_GetInput(&scrl_input);
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@ -2538,7 +2538,7 @@ MoveScrollMode2D(PLAYERp pp)
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keymove = NORMALKEYMOVE;
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}
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if (!HelpInputMode && !ConPanel)
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if (!ConPanel)
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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{
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@ -2550,7 +2550,7 @@ MoveScrollMode2D(PLAYERp pp)
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}
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}
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if (!InputMode && !ConPanel)
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if (!ConPanel)
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{
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
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{
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@ -2563,7 +2563,7 @@ MoveScrollMode2D(PLAYERp pp)
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|||
}
|
||||
}
|
||||
|
||||
if (!HelpInputMode && !ConPanel)
|
||||
if (!ConPanel)
|
||||
{
|
||||
if (buttonMap.ButtonDown(gamefunc_Move_Forward))
|
||||
{
|
||||
|
@ -7645,10 +7645,9 @@ void PlayerTimers(PLAYERp pp)
|
|||
|
||||
void ChopsCheck(PLAYERp pp)
|
||||
{
|
||||
extern SWBOOL HelpInputMode;
|
||||
extern int ChopTics;
|
||||
|
||||
if (!M_Active() && !HelpInputMode && !TEST(pp->Flags, PF_DEAD) && !pp->sop_riding && numplayers <= 1)
|
||||
if (!M_Active() && !TEST(pp->Flags, PF_DEAD) && !pp->sop_riding && numplayers <= 1)
|
||||
{
|
||||
if ((pp->input.bits|pp->input.vel|pp->input.svel|pp->input.q16angvel|pp->input.q16aimvel) ||
|
||||
TEST(pp->Flags, PF_CLIMBING|PF_FALLING|PF_DIVING))
|
||||
|
|
|
@ -730,7 +730,7 @@ class DSWStatusBar : public DBaseStatusBar
|
|||
DrawGraphic(tileGetTexture(MINI_BAR_HEALTH_BOX_PIC), x, y, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
|
||||
|
||||
x = MINI_BAR_HEALTH_BOX_X + 3;
|
||||
DisplayMiniBarNumber(x, y + 5, u->Health);
|
||||
DisplayPanelNumber(x, y + 5, u->Health);
|
||||
|
||||
if (u->WeaponNum != WPN_SWORD && u->WeaponNum != WPN_FIST)
|
||||
{
|
||||
|
@ -738,7 +738,7 @@ class DSWStatusBar : public DBaseStatusBar
|
|||
DrawGraphic(tileGetTexture(MINI_BAR_AMMO_BOX_PIC), x, y, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
|
||||
|
||||
x = MINI_BAR_AMMO_BOX_X + 3;
|
||||
DisplayMiniBarNumber(x, y + 5, pp->WpnAmmo[u->WeaponNum]);
|
||||
DisplayPanelNumber(x, y + 5, pp->WpnAmmo[u->WeaponNum]);
|
||||
}
|
||||
|
||||
if (!pp->InventoryAmount[pp->InventoryNum])
|
||||
|
|
|
@ -182,34 +182,6 @@ PANEL_SPRITEp pClearSpriteID(PLAYERp pp, short id)
|
|||
}
|
||||
|
||||
|
||||
void
|
||||
DisplayMiniBarNumber(short xs, short ys, int number)
|
||||
{
|
||||
char buffer[32];
|
||||
char *ptr;
|
||||
short x, size;
|
||||
short pic;
|
||||
|
||||
sprintf(buffer, "%03d", number);
|
||||
|
||||
for (ptr = buffer, x = xs; *ptr; ptr++, x += size)
|
||||
{
|
||||
if (!isdigit(*ptr))
|
||||
{
|
||||
size = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
pic = PANEL_FONT_G + (*ptr - '0');
|
||||
|
||||
rotatesprite((long)x << 16, (long)ys << 16, (1 << 16), 0,
|
||||
pic, 0, 0,
|
||||
ROTATE_SPRITE_SCREEN_CLIP | ROTATE_SPRITE_CORNER | RS_ALIGN_L,
|
||||
0, 0, xdim - 1, ydim - 1);
|
||||
|
||||
size = tilesiz[PANEL_FONT_G + (*ptr - '0')].x + 1;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
DisplayMiniBarSmString(PLAYERp UNUSED(pp), short xs, short ys, short pal, const char *buffer)
|
||||
|
@ -231,7 +203,7 @@ DisplayMiniBarSmString(PLAYERp UNUSED(pp), short xs, short ys, short pal, const
|
|||
pic = FRAG_FIRST_TILE + (*ptr - FRAG_FIRST_ASCII);
|
||||
|
||||
rotatesprite((int)x << 16, (int)ys << 16, (1 << 16), 0, pic, 0, pal,
|
||||
ROTATE_SPRITE_SCREEN_CLIP | ROTATE_SPRITE_CORNER | RS_ALIGN_L,
|
||||
ROTATE_SPRITE_SCREEN_CLIP | RS_TOPLEFT | RS_ALIGN_L,
|
||||
0, 0, xdim - 1, ydim - 1);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue