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hw_bunchdrawer.cpp
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Merge branch 'master' into newrenderer2
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2021-04-11 14:38:56 +02:00 |
hw_bunchdrawer.h
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- fixed clipping info not properly reset when rendering the scene in two passes.
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2021-04-07 16:52:17 +02:00 |
hw_clipper.cpp
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- inlined Clipper::PointToAngle
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2021-04-10 10:56:11 +02:00 |
hw_clipper.h
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- inlined Clipper::PointToAngle
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2021-04-10 10:56:11 +02:00 |
hw_drawinfo.cpp
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- fixed a major clipping issue with the new renderer.
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2021-04-07 00:02:36 +02:00 |
hw_drawinfo.h
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- fixed view clipping for portal sectors.
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2021-04-06 19:25:40 +02:00 |
hw_drawlist.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_drawlist.h
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- wall sprite WIP.
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2021-03-27 13:22:34 +01:00 |
hw_drawlistadd.cpp
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- added extended translucency support and did a bit of code consolidation.
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2021-04-08 19:45:18 +02:00 |
hw_drawstructs.h
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- consolidated the SetLightAndFog code fragments.
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2021-04-10 10:34:20 +02:00 |
hw_flats.cpp
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- fixed bad texture checks.
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2021-04-11 18:38:26 +02:00 |
hw_portal.cpp
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- cleanup of bvectan family of functions.
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2021-04-10 12:54:29 +02:00 |
hw_portal.h
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- better handling for Duke's scrolling cloudy skies.
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2021-04-04 20:35:38 +02:00 |
hw_sky.cpp
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- added handling for cubemapped skyboxes.
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2021-04-08 12:47:31 +02:00 |
hw_skyportal.cpp
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- added handling for cubemapped skyboxes.
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2021-04-08 12:47:31 +02:00 |
hw_sprites.cpp
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- fixed bad texture checks.
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2021-04-11 18:38:26 +02:00 |
hw_walls.cpp
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- fixed bad texture checks.
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2021-04-11 18:38:26 +02:00 |