mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- added handling for cubemapped skyboxes.
This commit is contained in:
parent
b68512ef88
commit
38ecfc8fa5
7 changed files with 110 additions and 80 deletions
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@ -20,11 +20,6 @@
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#include "hw_voxels.h"
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#include "parsefuncs.h"
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int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
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int tileSetSkybox(int picnum, int palnum, const char** facenames, int flags);
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void tileRemoveReplacement(int num);
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int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens)
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{
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int32_t i;
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@ -409,44 +404,11 @@ static int32_t defsparser(scriptfile *script)
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// OLD (DEPRECATED) DEFINITION SYNTAX
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case T_DEFINETEXTURE:
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{
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int32_t tile,pal,fnoo;
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FString fn;
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if (scriptfile_getsymbol(script,&tile)) break;
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if (scriptfile_getsymbol(script,&pal)) break;
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if (scriptfile_getnumber(script,&fnoo)) break; //x-center
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if (scriptfile_getnumber(script,&fnoo)) break; //y-center
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if (scriptfile_getnumber(script,&fnoo)) break; //x-size
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if (scriptfile_getnumber(script,&fnoo)) break; //y-size
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if (scriptfile_getstring(script,&fn)) break;
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if (!fileSystem.FileExists(fn))
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break;
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tileSetHightileReplacement(tile,pal,fn,-1.0,1.0,1.0,1.0,1.0,0);
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}
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break;
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parseDefineTexture(*script, pos);
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break;
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case T_DEFINESKYBOX:
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{
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int32_t tile,pal,i;
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FString fn[6];
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int happy = 1;
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if (scriptfile_getsymbol(script,&tile)) break;
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if (scriptfile_getsymbol(script,&pal)) break;
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if (scriptfile_getsymbol(script,&i)) break; //future expansion
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for (i=0; i<6; i++)
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{
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if (scriptfile_getstring(script,&fn[i])) break; //grab the 6 faces
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if (!fileSystem.FileExists(fn[i]))
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happy = 0;
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}
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if (i < 6 || !happy) break;
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tileSetSkybox(tile, pal, (const char **)fn, 0);
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}
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break;
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parseDefineSkybox(*script, pos);
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break;
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case T_DEFINETINT:
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{
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int32_t pal, r,g,b,f;
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@ -1609,7 +1571,6 @@ static int32_t defsparser(scriptfile *script)
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FString fn[6];
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FScanner::SavedPos modelend;
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int32_t i, tile = -1, pal = 0, happy = 1;
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int flags = 0;
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static const tokenlist skyboxtokens[] =
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{
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@ -1663,8 +1624,7 @@ static int32_t defsparser(scriptfile *script)
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}
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if (!happy) break;
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const char* fns[] = { fn[0].GetChars(), fn[1].GetChars(), fn[2].GetChars(), fn[3].GetChars(), fn[4].GetChars(), fn[5].GetChars() };
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tileSetSkybox(tile, pal, fns, flags);
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tileSetSkybox(tile, pal, fn);
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}
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break;
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case T_HIGHPALOOKUP:
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@ -1901,7 +1861,6 @@ static int32_t defsparser(scriptfile *script)
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int32_t pal=-1, xsiz = 0, ysiz = 0;
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FString fn;
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double alphacut = -1.0, xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
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uint8_t flags = 0;
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static const tokenlist texturetokens_pal[] =
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{
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@ -1972,7 +1931,7 @@ static int32_t defsparser(scriptfile *script)
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xscale = 1.0f / xscale;
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yscale = 1.0f / yscale;
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tileSetHightileReplacement(tile,pal,fn,alphacut,xscale,yscale, specpower, specfactor,flags);
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tileSetHightileReplacement(tile,pal,fn,alphacut,xscale,yscale, specpower, specfactor);
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}
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break;
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case T_DETAIL: case T_GLOW: case T_SPECULAR: case T_NORMAL:
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@ -1980,7 +1939,6 @@ static int32_t defsparser(scriptfile *script)
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auto detailpos = scriptfile_getposition(script);
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FScanner::SavedPos detailend;
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int32_t pal = 0;
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char flags = 0;
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FString fn;
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double xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
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@ -2045,7 +2003,7 @@ static int32_t defsparser(scriptfile *script)
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pal = NORMALPAL;
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break;
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}
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tileSetHightileReplacement(tile,pal,fn,-1.0f,xscale,yscale, specpower, specfactor,flags);
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tileSetHightileReplacement(tile,pal,fn,-1.0f,xscale,yscale, specpower, specfactor);
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}
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break;
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default:
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@ -35,6 +35,41 @@
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**
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*/
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int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor);
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int tileSetSkybox(int picnum, int palnum, FString* facenames);
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void tileRemoveReplacement(int num);
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void parseDefineTexture(FScanner& sc, FScriptPosition& pos)
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{
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int tile, palette;
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if (!sc.GetNumber(tile, true)) return;
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if (!sc.GetNumber(palette, true)) return;
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if (!sc.GetNumber(true)) return; //formerly x-center, unused
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if (!sc.GetNumber(true)) return; //formerly y-center, unused
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if (!sc.GetNumber(true)) return; //formerly x-size, unused
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if (!sc.GetNumber(true)) return; //formerly y-size, unused
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if (!sc.GetString()) return;
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tileSetHightileReplacement(tile, palette, sc.String, -1.0, 1.0, 1.0, 1.0, 1.0);
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}
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void parseDefineSkybox(FScanner& sc, FScriptPosition& pos)
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{
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int tile, palette;
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FString fn[6];
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if (!sc.GetNumber(tile, true)) return;
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if (!sc.GetNumber(palette, true)) return;
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if (!sc.GetNumber(true)) return; //'future extension' (for what?)
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for (int i = 0; i < 6; i++)
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{
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if (!sc.GetString()) return;
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fn[i] = sc.String;
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}
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tileSetSkybox(tile, palette, fn);
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}
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void parseSetupTile(FScanner& sc, FScriptPosition& pos)
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{
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int tile;
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@ -11,6 +11,7 @@
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#include "gamefuncs.h"
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#include "render.h"
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#include "matrix.h"
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#include "gamecontrol.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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@ -357,3 +358,20 @@ inline float sectorVisibility(sectortype* sec)
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}
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inline const float hw_density = 0.35f;
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int checkTranslucentReplacement(FTextureID picnum, int pal);
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inline bool maskWallHasTranslucency(const walltype* wall)
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{
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return (wall->cstat & CSTAT_WALL_TRANSLUCENT) || checkTranslucentReplacement(tileGetTexture(wall->picnum)->GetID(), wall->pal);
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}
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inline bool spriteHasTranslucency(const spritetype* tspr)
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{
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if ((tspr->cstat & CSTAT_SPRITE_TRANSLUCENT) || //(tspr->clipdist & TSPR_FLAGS_DRAW_LAST) ||
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((unsigned)tspr->owner < MAXSPRITES && spriteext[tspr->owner].alpha))
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return true;
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return checkTranslucentReplacement(tileGetTexture(tspr->picnum)->GetID(), tspr->pal);
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}
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@ -32,6 +32,7 @@
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CVAR(Bool,gl_noskyboxes, false, 0)
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FGameTexture* GetSkyTexture(int basetile, int lognumtiles, const int16_t* tilemap, int remap);
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FGameTexture* SkyboxReplacement(FTextureID picnum, int palnum);
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//==========================================================================
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//
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@ -42,14 +43,14 @@ FGameTexture* GetSkyTexture(int basetile, int lognumtiles, const int16_t* tilema
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void initSkyInfo(HWDrawInfo *di, HWSkyInfo* sky, sectortype* sector, int plane, PalEntry FadeColor)
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{
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int picnum = plane == plane_ceiling ? sector->ceilingpicnum : sector->floorpicnum;
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int palette = plane == plane_ceiling ? sector->ceilingpal : sector->floorpal;
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int32_t dapyscale = 0, dapskybits = 0, dapyoffs = 0, daptileyscale = 0;
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FGameTexture* skytex = nullptr;
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FGameTexture* skytex = SkyboxReplacement(tileGetTexture(picnum)->GetID(), palette);
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int realskybits = 0;
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// todo: check for skybox replacement.
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if (!skytex)
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{
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int palette = plane == plane_ceiling ? sector->ceilingpal : sector->floorpal;
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int remap = TRANSLATION(Translation_Remap + curbasepal, palette);
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int16_t const* dapskyoff = getpsky(picnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale);
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@ -26,7 +26,8 @@
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#include "hw_renderstate.h"
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#include "skyboxtexture.h"
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CVAR(Float, skyoffsettest, 0, 0)
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CVAR(Float, skyoffsettest, 0, 0)
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//-----------------------------------------------------------------------------
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//
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//
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@ -60,7 +60,7 @@ enum
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BuildTiles TileFiles;
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int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
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int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor);
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//==========================================================================
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//
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@ -514,7 +514,7 @@ int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istextu
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TexMan.AddGameTexture(tex);
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TileFiles.tiledata[tilenum].backup = TileFiles.tiledata[tilenum].texture = tex;
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if (istexture)
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tileSetHightileReplacement(tilenum, 0, fn, (float)(255 - alphacut) * (1.f / 255.f), 1.0f, 1.0f, 1.0, 1.0, 0);
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tileSetHightileReplacement(tilenum, 0, fn, (float)(255 - alphacut) * (1.f / 255.f), 1.0f, 1.0f, 1.0, 1.0);
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return 0;
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}
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@ -48,15 +48,17 @@
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#include "sc_man.h"
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#include "gamestruct.h"
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#include "hw_renderstate.h"
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#include "skyboxtexture.h"
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CVARD(Bool, hw_shadeinterpolate, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable shade interpolation")
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struct HightileReplacement
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{
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FGameTexture* faces[6]; // only one gets used by a texture, the other 5 are for skyboxes only
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FGameTexture* image;
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FVector2 scale;
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float alphacut, specpower, specfactor;
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uint16_t palnum, flags;
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uint16_t palnum;
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bool issky;
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};
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static TMap<int, TArray<HightileReplacement>> tileReplacements;
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@ -91,7 +93,7 @@ static void AddReplacement(int picnum, const HightileReplacement& replace)
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auto& Hightiles = tileReplacements[picnum];
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for (auto& ht : Hightiles)
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{
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if (replace.palnum == ht.palnum && (replace.faces[1] == nullptr) == (ht.faces[1] == nullptr))
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if (replace.palnum == ht.palnum && replace.issky == ht.issky)
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{
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ht = replace;
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return;
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@ -125,7 +127,7 @@ static HightileReplacement* FindReplacement(FTextureID picnum, int palnum, bool
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{
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for (auto& rep : *Hightiles)
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{
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if (rep.palnum == palnum && (rep.faces[1] != nullptr) == skybox) return &rep;
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if (rep.palnum == palnum && rep.issky == skybox) return &rep;
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}
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if (!palnum || palnum >= MAXPALOOKUPS - RESERVEDPALS) break;
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palnum = 0;
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@ -137,11 +139,19 @@ int checkTranslucentReplacement(FTextureID picnum, int pal)
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{
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FGameTexture* tex = nullptr;
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auto si = FindReplacement(picnum, pal, 0);
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if (si && hw_hightile) tex = si->faces[0];
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if (si && hw_hightile) tex = si->image;
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if (!tex || tex->GetTexelWidth() == 0 || tex->GetTexelHeight() == 0) return false;
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return tex && tex->GetTranslucency();
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}
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FGameTexture* SkyboxReplacement(FTextureID picnum, int palnum)
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{
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auto hr = FindReplacement(picnum, palnum, true);
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if (!hr) return nullptr;
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return hr->image;
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}
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//==========================================================================
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//
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// Processes data from .def files into the textures
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@ -163,19 +173,19 @@ void PostLoadSetup()
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{
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if (rep.palnum == GLOWPAL)
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{
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glowTex = rep.faces[0];
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glowTex = rep.image;
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}
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if (rep.palnum == NORMALPAL)
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{
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normalTex = rep.faces[0];
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normalTex = rep.image;
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}
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if (rep.palnum == SPECULARPAL)
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{
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specTex = rep.faces[0];
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specTex = rep.image;
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}
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if (rep.palnum == DETAILPAL)
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{
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detailTex = rep.faces[0];
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detailTex = rep.image;
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scalex = rep.scale.X;
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scaley = rep.scale.Y;
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}
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{
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for (auto& rep : *Hightile)
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{
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if (rep.faces[1]) continue; // do not muck around with skyboxes (yet)
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if (rep.issky) continue; // do not muck around with skyboxes (yet)
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if (rep.palnum < NORMALPAL)
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{
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auto tex = rep.faces[0];
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auto tex = rep.image;
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// Make a copy so that multiple appearances of the same texture with different layers can be handled. They will all refer to the same internal texture anyway.
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tex = MakeGameTexture(tex->GetTexture(), "", ETextureType::Any);
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if (glowTex) tex->SetGlowmap(glowTex->GetTexture());
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if (normalTex) tex->SetNormalmap(normalTex->GetTexture());
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if (specTex) tex->SetSpecularmap(specTex->GetTexture());
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tex->SetDetailScale(scalex, scaley);
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rep.faces[0] = tex;
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rep.image = tex;
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}
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}
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}
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//
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//==========================================================================
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int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags)
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int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor)
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{
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if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1;
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if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1;
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@ -257,13 +267,12 @@ int tileSetHightileReplacement(int picnum, int palnum, const char* filename, flo
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return -1;
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}
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replace.faces[0] = TexMan.GetGameTexture(texid);
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if (replace.faces[0] == nullptr)
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replace.image = TexMan.GetGameTexture(texid);
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replace.alphacut = min(alphacut,1.f);
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replace.scale = { xscale, yscale };
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replace.specpower = specpower; // currently unused
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replace.specfactor = specfactor; // currently unused
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replace.flags = flags;
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replace.issky = 0;
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replace.palnum = (uint16_t)palnum;
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AddReplacement(picnum, replace);
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return 0;
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@ -276,10 +285,10 @@ int tileSetHightileReplacement(int picnum, int palnum, const char* filename, flo
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//
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//==========================================================================
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int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags )
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int tileSetSkybox(int picnum, int palnum, FString* facenames)
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{
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if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1;
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if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1;
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if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1;
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if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1;
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auto tex = tileGetTexture(picnum);
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if (tex->GetTexelWidth() <= 0 || tex->GetTexelHeight() <= 0)
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@ -288,18 +297,26 @@ int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags )
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return -1; // cannot add replacements to empty tiles, must create one beforehand
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}
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HightileReplacement replace = {};
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for (auto &face : replace.faces)
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FGameTexture *faces[6];
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const static uint8_t map[] = { 2, 1, 0, 3, 4, 5 };
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for (int i = 0; i < 6; i++)
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{
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FTextureID texid = TexMan.CheckForTexture(*facenames, ETextureType::Any);
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FTextureID texid = TexMan.CheckForTexture(facenames[i], ETextureType::Any);
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if (!texid.isValid())
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{
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Printf("%s: Skybox image for tile %d does not exist or is invalid\n", *facenames, picnum);
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Printf("%s: Skybox image for tile %d does not exist or is invalid\n", facenames[i].GetChars(), picnum);
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return -1;
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}
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face = TexMan.GetGameTexture(texid);
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faces[map[i]] = TexMan.GetGameTexture(texid);
|
||||
}
|
||||
replace.flags = flags;
|
||||
FSkyBox* sbtex = new FSkyBox("");
|
||||
memcpy(sbtex->faces, faces, sizeof(faces));
|
||||
sbtex->previous = faces[0]; // won't ever be used, just to be safe.
|
||||
sbtex->fliptop = true;
|
||||
replace.image = MakeGameTexture(sbtex, "", ETextureType::Override);
|
||||
TexMan.AddGameTexture(replace.image, false);
|
||||
replace.issky = 1;
|
||||
replace.palnum = (uint16_t)palnum;
|
||||
AddReplacement(picnum, replace);
|
||||
return 0;
|
||||
|
@ -341,7 +358,7 @@ bool PickTexture(FRenderState *state, FGameTexture* tex, int paletteid, TextureP
|
|||
|
||||
if (rep)
|
||||
{
|
||||
tex = rep->faces[0];
|
||||
tex = rep->image;
|
||||
}
|
||||
if (!rep || rep->palnum != hipalswap || (h.tintFlags & TINTF_APPLYOVERALTPAL))
|
||||
applytint = true;
|
||||
|
|
Loading…
Reference in a new issue