mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- fixed bad texture checks.
This commit is contained in:
parent
aebcc13c4a
commit
ef95754e87
3 changed files with 3 additions and 3 deletions
|
@ -179,7 +179,7 @@ void HWFlat::DrawFlat(HWDrawInfo *di, FRenderState &state, bool translucent)
|
|||
state.SetRenderStyle(RenderStyle);
|
||||
state.SetTextureMode(RenderStyle);
|
||||
|
||||
if (!texture || !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
|
||||
if (texture && !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
|
||||
else state.AlphaFunc(Alpha_GEqual, 0.f);
|
||||
}
|
||||
state.SetMaterial(texture, UF_Texture, 0, sprite == nullptr? CLAMP_NONE : CLAMP_XY, TRANSLATION(Translation_Remap + curbasepal, palette), -1);
|
||||
|
|
|
@ -71,7 +71,7 @@ void HWSprite::DrawSprite(HWDrawInfo* di, FRenderState& state, bool translucent)
|
|||
state.SetRenderStyle(RenderStyle);
|
||||
state.SetTextureMode(RenderStyle);
|
||||
|
||||
if (!texture || !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
|
||||
if (texture && !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
|
||||
else state.AlphaFunc(Alpha_Greater, 0.f);
|
||||
|
||||
if (RenderStyle.BlendOp == STYLEOP_Add && RenderStyle.DestAlpha == STYLEALPHA_One)
|
||||
|
|
|
@ -200,7 +200,7 @@ void HWWall::RenderTranslucentWall(HWDrawInfo *di, FRenderState &state)
|
|||
|
||||
state.SetRenderStyle(RenderStyle);
|
||||
state.SetTextureMode(RenderStyle);
|
||||
if (!texture || !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
|
||||
if (texture && !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
|
||||
else state.AlphaFunc(Alpha_GEqual, 0.f);
|
||||
RenderTexturedWall(di, state, HWWall::RWF_TEXTURED);
|
||||
state.SetRenderStyle(STYLE_Translucent);
|
||||
|
|
Loading…
Reference in a new issue