mirror of
https://github.com/ZDoom/raze-gles.git
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ebfb0b1ad6
not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3. git-svn-id: https://svn.eduke32.com/eduke32@1839 1a8010ca-5511-0410-912e-c29ae57300e0 |
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doc | ||
include | ||
obj.gnu | ||
obj.msc | ||
rsrc | ||
src | ||
buildlic.txt | ||
MakeDistributions | ||
Makefile | ||
Makefile.deps | ||
Makefile.msvc | ||
Makefile.shared |