mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-03-10 10:31:40 +00:00
No description
not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3. git-svn-id: https://svn.eduke32.com/eduke32@1839 1a8010ca-5511-0410-912e-c29ae57300e0 |
||
---|---|---|
polymer | ||
polymer-perf |