raze-gles/wadsrc/static/demolition
Christoph Oelckers ebcc25f36d - prototyping the Blood fullscreen menu entries
These are a bit more sophisticated than what the other games have. ;)
2019-11-29 02:12:38 +01:00
..
shaders/glsl - fixed Blood fullscreen tinting. 2019-11-24 19:07:23 +01:00
commonbinds.txt - consolidation of defbinds definitions. 2019-11-26 21:06:43 +01:00
defbinds.txt - consolidation of defbinds definitions. 2019-11-26 21:06:43 +01:00
demolition.grpinfo - fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken. 2019-11-06 19:22:14 +01:00
language.csv -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
leftbinds.txt - consolidation of defbinds definitions. 2019-11-26 21:06:43 +01:00
menudef.txt - prototyping the Blood fullscreen menu entries 2019-11-29 02:12:38 +01:00
newconsolefont.hex - added the ZDoom console and made all needed changes to get it compiled. 2019-11-05 19:57:48 +01:00
origbinds.txt - missed one binding definition file. 2019-11-26 21:26:01 +01:00
Roboto-Regular.ttf font 2019-11-07 20:32:49 +01:00
textcolors.txt - WIP commit. 2019-11-23 12:38:38 +01:00