raze-gles/wadsrc/static
2021-01-03 21:39:21 +11:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - detection of alternative Twin Dragon GRP. 2020-12-30 09:55:57 +01:00
filter - fixed bad filenames in SW's map list (fortunately only DM levels...) 2020-10-12 19:13:30 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - disable palette emulation when map global fog is active. 2020-10-03 18:04:07 +02:00
zscript - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
language.0 - text update. 2020-10-31 12:33:39 +01:00
language.csv - another text update. 2020-10-31 12:35:33 +01:00
menudef.txt - Remove hw_detailmapping and hw_glowmapping since they're no longer relevant with GZDoom's backend (they're always in an on state). 2021-01-03 21:39:21 +11:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - moved common script files. 2020-10-31 13:20:54 +01:00