raze-gles/source/common/console
Christoph Oelckers 29b7e1cf79 - moved all mouse button handling to the input state
Yet again an unbelievable piece of code working around how input works on modern systems to keep the old 90's code alive.
2019-11-04 01:01:54 +01:00
..
c_bind.cpp - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
c_bind.h - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
c_commandline.cpp - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
c_commandline.h - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
c_console.h - added back ZDoom's CVAR code and hooked into the OSD. 2019-10-21 22:39:26 +02:00
c_cvars.cpp - fixed CVAR saving. 2019-11-02 21:21:48 +01:00
c_cvars.h - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.) 2019-10-27 08:14:58 +01:00
d_event.cpp - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
d_event.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
d_gui.h - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
keydef.h - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00