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2d
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- fixed missing include paths
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2019-10-25 02:07:46 +02:00 |
console
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- moved all mouse button handling to the input state
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2019-11-04 01:01:54 +01:00 |
filesystem
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- fixed: lump filters without any dot in the name did not work.
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2019-11-03 15:54:18 +01:00 |
fonts
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
textures
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- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
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2019-10-31 23:25:21 +01:00 |
utility
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- it compiles again (safety commit)
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2019-11-03 20:24:50 +01:00 |
gameconfigfile.cpp
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- it compiles again (safety commit)
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2019-11-03 20:24:50 +01:00 |
gameconfigfile.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
gamecontrol.h
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- removed more backing data for the old keybinding code.
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2019-11-03 20:58:10 +01:00 |
gamecvars.cpp
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- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
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2019-11-02 01:30:21 +01:00 |
gamecvars.h
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- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
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2019-11-02 01:30:21 +01:00 |
gamemain.cpp
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
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- various fixes and improvements related to file location management:
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2019-11-02 00:38:30 +01:00 |
initfs.cpp
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- do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories.
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2019-11-02 19:12:01 +01:00 |
inputstate.cpp
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- simplified the button state maintenance
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2019-10-28 07:00:31 +01:00 |
inputstate.h
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- moved all mouse button handling to the input state
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2019-11-04 01:01:54 +01:00 |
keyboard.h
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
ns.h
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- sky clamping may only be done in Blood for now.
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2019-10-19 20:25:58 +02:00 |
openaudio.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
openaudio.h
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
rts.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
rts.h
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- consolidated RTS code, because there were 3 copies.
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2019-10-20 19:13:44 +02:00 |
searchpaths.cpp
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- fixed: In case no game data can be found, the config needs to be written, to ensure there is one for editing.
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2019-11-03 10:51:47 +01:00 |
version.h
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |