raze-gles/source/common
Christoph Oelckers 3a6ccac8ea - fixed bad offset with vertically mirrored sprites.
Fixes #239
2020-08-24 21:15:22 +02:00
..
2d - fixed bad offset with vertically mirrored sprites. 2020-08-24 21:15:22 +02:00
audio - missing null check 2020-08-20 23:41:45 +02:00
console - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
engine - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
filesystem - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - default gl_control_tear to false. 2020-08-10 22:02:37 +02:00
rendering Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - fixed the missing plasma effect in Exhumed's title screen. 2020-08-21 00:13:05 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - use consistent types in FileReader's ReadInt* functions. 2020-08-15 07:33:21 +02:00