.. |
formats
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
hires
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- backend update.
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2020-06-11 09:15:44 +02:00 |
animlib.cpp
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- added a texture format for single frame ANMs so that they can be handled like normal images.
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2020-06-28 14:41:44 +02:00 |
animlib.h
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- added a texture format for single frame ANMs so that they can be handled like normal images.
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2020-06-28 14:41:44 +02:00 |
animtexture.cpp
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- completely clear all texture data when setting a frame size.
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2020-08-12 01:32:05 +02:00 |
animtexture.h
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- work on Duke intro sequence.
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2020-06-28 00:32:28 +02:00 |
bitmap.cpp
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- added the special colormaps for the texture compositor.
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2020-04-12 08:30:42 +02:00 |
bitmap.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
gametexture.cpp
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- backend update.
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2020-06-11 09:15:44 +02:00 |
gametexture.h
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- fixed the missing plasma effect in Exhumed's title screen.
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2020-08-21 00:13:05 +02:00 |
hw_ihwtexture.cpp
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- transitioned FTexture.
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2020-05-24 19:12:22 +02:00 |
hw_ihwtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
hw_material.cpp
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- preparations for passing palette lookup textures through the low level texture code.
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2020-06-17 12:26:01 +02:00 |
hw_material.h
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- preparations for passing palette lookup textures through the low level texture code.
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2020-06-17 12:26:01 +02:00 |
hw_texcontainer.h
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- preparations for passing palette lookup textures through the low level texture code.
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2020-06-17 12:26:01 +02:00 |
image.cpp
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- added a texture format for single frame ANMs so that they can be handled like normal images.
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2020-06-28 14:41:44 +02:00 |
image.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
imagehelpers.h
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- finally managed to merge in the original texture system commit.
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2020-05-24 22:53:14 +02:00 |
imagetexture.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
m_png.cpp
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- m_png.cpp is common.
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2020-04-12 08:30:42 +02:00 |
m_png.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
multipatchtexturebuilder.cpp
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- backend update.
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2020-06-11 09:15:44 +02:00 |
skyboxtexture.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
skyboxtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
texmanip.h
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- added GZDoom's texture manager.
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2020-05-24 16:11:10 +02:00 |
texture.cpp
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- preparations for passing palette lookup textures through the low level texture code.
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2020-06-17 12:26:01 +02:00 |
textureid.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
texturemanager.cpp
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- added a texture format for single frame ANMs so that they can be handled like normal images.
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2020-06-28 14:41:44 +02:00 |
texturemanager.h
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- added a texture format for single frame ANMs so that they can be handled like normal images.
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2020-06-28 14:41:44 +02:00 |
textures.h
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- backend update.
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2020-06-11 09:15:44 +02:00 |
v_collection.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
v_collection.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |