raze-gles/source/games/sw/src
2021-07-10 22:16:51 +10:00
..
_polymost.cpp - cleanup of 'gotpic' handling. 2021-05-10 20:13:28 +02:00
actor.cpp - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
ai.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
ambient.h - project cleanup 2021-01-10 20:31:32 +01:00
bots.h - project cleanup 2021-01-10 20:31:32 +01:00
break.cpp - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
break.h - project cleanup 2021-01-10 20:31:32 +01:00
bunny.cpp - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
cache.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
cheats.cpp - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
colormap.cpp - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
conpic.h - project cleanup 2021-01-10 20:31:32 +01:00
coolg.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
coolie.cpp - SW: added countermeasure to re-enable lower skills on mods not implementing them. 2021-07-06 10:26:43 +02:00
copysect.cpp - SW: fixed sector transfers involving a portal for real this time. 2021-05-20 18:52:27 +02:00
d_menu.cpp - fixed incorrect license in sw/d_menu.cpp. 2021-05-08 00:13:50 +02:00
damage.h - project cleanup 2021-01-10 20:31:32 +01:00
digi.h - project cleanup 2021-01-10 20:31:32 +01:00
draw.cpp - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
eel.cpp - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
game.cpp - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
game.h - SW: added countermeasure to re-enable lower skills on mods not implementing them. 2021-07-06 10:26:43 +02:00
girlninj.cpp - SW: added countermeasure to re-enable lower skills on mods not implementing them. 2021-07-06 10:26:43 +02:00
goro.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
hornet.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
input.cpp - SW: Abort GetInput immediately if no valid sprite is attached to the given player. 2021-05-11 00:52:39 +02:00
interpso.cpp - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
interpso.h - cleanup of savegame framework 2021-04-22 00:03:17 +02:00
inv.cpp Fix compilation with Clang on FreeBSD 2021-05-09 19:52:52 +02:00
inv.h - scriptified SW's status bar. 2021-05-16 09:34:08 +02:00
jsector.cpp - cleanup of 'gotpic' handling. 2021-05-10 20:13:28 +02:00
jsector.h Merge branch 'master' into newrenderer 2021-04-22 00:10:37 +02:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
lava.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
light.cpp - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
light.h - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
lists.h - project cleanup 2021-01-10 20:31:32 +01:00
mclip.cpp - project cleanup 2021-01-10 20:31:32 +01:00
mclip.h - project cleanup 2021-01-10 20:31:32 +01:00
menus.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
miscactr.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
morph.cpp - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
mytypes.h - project cleanup 2021-01-10 20:31:32 +01:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - project cleanup 2021-01-10 20:31:32 +01:00
network.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
network.h - project cleanup 2021-01-10 20:31:32 +01:00
ninja.cpp - SW: added countermeasure to re-enable lower skills on mods not implementing them. 2021-07-06 10:26:43 +02:00
osdcmds.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
pal.h - project cleanup 2021-01-10 20:31:32 +01:00
panel.cpp - SW: Declare and initialise variables in pWeaponBob() vs declaring and initialising later on to reduce warnings about variables being uninitialised. 2021-07-10 22:16:51 +10:00
panel.h - SW: Factor out bob coordinate backups. 2021-07-10 22:01:42 +10:00
parent.h - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
player.cpp - fixed SW status bar. 2021-05-16 10:25:56 +02:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
predict.cpp - project cleanup 2021-01-10 20:31:32 +01:00
quake.cpp - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
ripper.cpp - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
ripper2.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
rooms.cpp - SW: fixed sector transfers involving a portal for real this time. 2021-05-20 18:52:27 +02:00
rotator.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
save.cpp - SW: Remove fixed-point math from panel x/y coordinate updating. 2021-07-10 22:01:35 +10:00
saveable.cpp - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
saveable.h - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
sbar.cpp - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette. 2021-05-29 11:47:05 +02:00
scrip2.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
sector.cpp - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
sector.h - project cleanup 2021-01-10 20:31:32 +01:00
serp.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
skel.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
skull.cpp - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
slidor.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
sounds.cpp - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
sounds.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
spike.cpp - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
sprite.cpp - SW: added countermeasure to re-enable lower skills on mods not implementing them. 2021-07-06 10:26:43 +02:00
sprite.h - project cleanup 2021-01-10 20:31:32 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
tags.h - project cleanup 2021-01-10 20:31:32 +01:00
text.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
track.cpp - removed bogus assert in SW's track setup. 2021-05-29 13:22:14 +02:00
vator.cpp - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
vis.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
wallmove.cpp - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - add hitscan only autoaim for SW. 2021-06-26 12:22:10 +02:00
weapon.h - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
zilla.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
zombie.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00