.. |
2d.cpp
|
- Exhumed: fixed time values for Ramses text scroll.
|
2020-09-06 09:10:45 +02:00 |
aistuff.h
|
- Exhumed: Don't waste health powerup if fully healed.
|
2020-09-05 12:29:09 +02:00 |
anims.cpp
|
- more header consolidation and cleanup.
|
2020-08-18 18:56:56 +02:00 |
anubis.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
bubbles.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
bullet.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
cd.cpp
|
- cleaned out the remaining parts of baselayer.h
|
2020-08-28 09:06:49 +02:00 |
cheats.cpp
|
- hooked up the new automap framework.
|
2020-09-06 12:44:58 +02:00 |
d_menu.cpp
|
- fixed alignment of Exhumed's menu captions.
|
2020-09-04 23:31:41 +02:00 |
engine.h
|
- cleaned out the remaining parts of automap handling in Duke and Exhumed.
|
2020-09-06 10:42:39 +02:00 |
enginesubs.cpp
|
- transitioned Exhumed to the new main loop.
|
2020-09-02 22:55:57 +02:00 |
exhumed.cpp
|
- enabled autosaves.
|
2020-09-05 22:39:27 +02:00 |
exhumed.h
|
- InputState: Make CONTROL_GetInput() return an object instead of accepting a pointer and provide to games as a function parameter.
|
2020-09-06 20:18:26 +10:00 |
fish.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
gameloop.cpp
|
- first stage of generic automap code.
|
2020-09-06 20:49:43 +02:00 |
grenade.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
gun.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
init.cpp
|
- hooked up the new automap framework.
|
2020-09-06 12:44:58 +02:00 |
input.cpp
|
Merge branch 'back_to_basics2' into InputStuffs
|
2020-09-07 07:51:37 +10:00 |
items.cpp
|
- Exhumed: Don't waste health powerup if fully healed.
|
2020-09-05 12:29:09 +02:00 |
lavadude.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
light.cpp
|
- reworked the main loop.
|
2020-08-23 12:26:52 +02:00 |
lighting.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
lion.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
map.cpp
|
- hooked up the new automap framework.
|
2020-09-06 12:44:58 +02:00 |
menu.cpp
|
- removed the old start-of-level-only savegame code.
|
2020-08-23 16:30:20 +02:00 |
move.cpp
|
- Unify stat fps for all games.
|
2020-08-30 20:24:36 +02:00 |
movie.cpp
|
- cleaned out the remaining parts of baselayer.h
|
2020-08-28 09:06:49 +02:00 |
mummy.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
names.h
|
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
|
2020-02-05 18:00:40 +01:00 |
object.cpp
|
- fixed timer screwups in Exhumed.
|
2020-09-05 22:41:02 +02:00 |
osdcmds.cpp
|
- transitioned Exhumed to level change events.
|
2020-09-04 21:59:38 +02:00 |
player.cpp
|
- first stage of generic automap code.
|
2020-09-06 20:49:43 +02:00 |
player.h
|
- InputState: Make CONTROL_GetInput() return an object instead of accepting a pointer and provide to games as a function parameter.
|
2020-09-06 20:18:26 +10:00 |
ps_input.h
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
queen.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
ra.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
ramses.cpp
|
- fixed Ramses head animation.
|
2020-09-06 09:48:26 +02:00 |
random.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
rat.cpp
|
- more header consolidation and cleanup.
|
2020-08-18 18:56:56 +02:00 |
rex.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
roach.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
runlist.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
save.cpp
|
- fixed alignment of Exhumed's menu captions.
|
2020-09-04 23:31:41 +02:00 |
scorp.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
sequence.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
sequence.h
|
- these 2 variables no longer exist.
|
2020-08-30 21:20:05 +02:00 |
set.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
snake.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
sound.cpp
|
- fixed timer screwups in Exhumed.
|
2020-09-05 22:41:02 +02:00 |
sound.h
|
- continued work on main loop - added a few new entry points to the game interface.
|
2020-08-30 00:55:49 +02:00 |
spider.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
status.cpp
|
- first stage of generic automap code.
|
2020-09-06 20:49:43 +02:00 |
status.h
|
- consolidation of invprev, invnext and invuse.
|
2020-08-27 22:19:24 +02:00 |
switch.cpp
|
Exhumed code cleanup
|
2020-08-18 18:56:39 +02:00 |
trigdat.cpp
|
- more header consolidation and cleanup.
|
2020-08-18 18:56:56 +02:00 |
view.cpp
|
- Exhumed: fixed time values for Ramses text scroll.
|
2020-09-06 09:10:45 +02:00 |
view.h
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
wasp.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |