raze-gles/source/common
Christoph Oelckers ba117554b0 - fixed savegame issues.
Since the code is extremely volatile I changed the setup so that the save is a zip file with the regular snapshot plus all added data as separate entries.
This allows compressing everything properly without savegame breaking interference.

Blood does not yet load its savegames, need to check.
2019-11-14 21:07:43 +01:00
..
2d - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
console - fixed compile errors. 2019-11-11 17:51:30 +01:00
filesystem - implemented savegame compression 2019-11-08 01:36:32 +01:00
fonts - console output is functional. 2019-11-06 23:40:10 +01:00
music - fix compile on vs2017, change pow2char to static 2019-11-13 16:40:08 -05:00
optionmenu - the keybinding menu is finally working. 2019-11-09 22:22:51 +01:00
textures - made brightmaps operational. 2019-11-10 19:42:26 +01:00
utility - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - fixed key binding 2019-11-06 20:34:00 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gamecontrol.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamecvars.cpp - added the rest of GZDoom's music interface. 2019-11-11 00:23:52 +01:00
gamecvars.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - hooked up ZMusic. 2019-11-11 19:10:46 +01:00
inputstate.cpp - fixed: Events were processed as key events without checking their type. 2019-11-12 20:17:17 +01:00
inputstate.h - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
openaudio.h - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
savegamehelp.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
savegamehelp.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
searchpaths.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
secrets.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
statistics.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00