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107 lines
2.2 KiB
C++
107 lines
2.2 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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//#include "settings.h"
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#include "mytypes.h"
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#include "fx_man.h"
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#include "gamedefs.h"
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#include "common_game.h"
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#include "config.h"
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#include "gamecontrol.h"
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#include "rts.h"
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BEGIN_SW_NS
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short GamePlays = 0;
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/*
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===================
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=
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= SetGameDefaults
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=
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===================
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*/
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void SetGameDefaults(void)
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{
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}
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extern SWBOOL DrawScreen;
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void EncodePassword(char *pw)
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{
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int bak_DrawScreen = DrawScreen;
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int bak_randomseed = randomseed;
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int i;
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int len;
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DrawScreen = FALSE;
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randomseed = 1234L;
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Bstrupr(pw);
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len = strlen(pw);
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for (i = 0; i < len; i++)
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pw[i] += RANDOM_RANGE(26);
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randomseed = bak_randomseed;
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DrawScreen = bak_DrawScreen;
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}
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void DecodePassword(char *pw)
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{
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int bak_DrawScreen = DrawScreen;
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int bak_randomseed = randomseed;
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int i;
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int len;
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DrawScreen = FALSE;
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randomseed = 1234L;
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Bstrupr(pw);
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len = strlen(pw);
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for (i = 0; i < len; i++)
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pw[i] -= RANDOM_RANGE(26);
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randomseed = bak_randomseed;
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DrawScreen = bak_DrawScreen;
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}
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void TermSetup(void)
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{
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extern SWBOOL BotMode;
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}
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END_SW_NS
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