//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "build.h" #include "keys.h" #include "names2.h" #include "panel.h" #include "game.h" //#include "settings.h" #include "mytypes.h" #include "fx_man.h" #include "gamedefs.h" #include "common_game.h" #include "config.h" #include "gamecontrol.h" #include "rts.h" BEGIN_SW_NS short GamePlays = 0; /* =================== = = SetGameDefaults = =================== */ void SetGameDefaults(void) { } extern SWBOOL DrawScreen; void EncodePassword(char *pw) { int bak_DrawScreen = DrawScreen; int bak_randomseed = randomseed; int i; int len; DrawScreen = FALSE; randomseed = 1234L; Bstrupr(pw); len = strlen(pw); for (i = 0; i < len; i++) pw[i] += RANDOM_RANGE(26); randomseed = bak_randomseed; DrawScreen = bak_DrawScreen; } void DecodePassword(char *pw) { int bak_DrawScreen = DrawScreen; int bak_randomseed = randomseed; int i; int len; DrawScreen = FALSE; randomseed = 1234L; Bstrupr(pw); len = strlen(pw); for (i = 0; i < len; i++) pw[i] -= RANDOM_RANGE(26); randomseed = bak_randomseed; DrawScreen = bak_DrawScreen; } void TermSetup(void) { extern SWBOOL BotMode; } END_SW_NS