raze-gles/source/sw/src/swconfig.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "build.h"
#include "keys.h"
#include "names2.h"
#include "panel.h"
#include "game.h"
//#include "settings.h"
#include "mytypes.h"
#include "fx_man.h"
#include "gamedefs.h"
#include "common_game.h"
#include "config.h"
#include "gamecontrol.h"
#include "rts.h"
BEGIN_SW_NS
short GamePlays = 0;
/*
===================
=
= SetGameDefaults
=
===================
*/
void SetGameDefaults(void)
{
}
extern SWBOOL DrawScreen;
void EncodePassword(char *pw)
{
int bak_DrawScreen = DrawScreen;
int bak_randomseed = randomseed;
int i;
int len;
DrawScreen = FALSE;
randomseed = 1234L;
Bstrupr(pw);
len = strlen(pw);
for (i = 0; i < len; i++)
pw[i] += RANDOM_RANGE(26);
randomseed = bak_randomseed;
DrawScreen = bak_DrawScreen;
}
void DecodePassword(char *pw)
{
int bak_DrawScreen = DrawScreen;
int bak_randomseed = randomseed;
int i;
int len;
DrawScreen = FALSE;
randomseed = 1234L;
Bstrupr(pw);
len = strlen(pw);
for (i = 0; i < len; i++)
pw[i] -= RANDOM_RANGE(26);
randomseed = bak_randomseed;
DrawScreen = bak_DrawScreen;
}
void TermSetup(void)
{
extern SWBOOL BotMode;
}
END_SW_NS