..
2d.cpp
- generalized the special key handling for skipping cutscenes.
2021-04-20 15:01:26 +02:00
_polymost.cpp
- Consolidate all game interpolation code into inline functions.
2021-04-11 16:45:35 +10:00
actor.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
ai.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
ai.h
- project cleanup
2021-01-10 20:31:32 +01:00
ambient.h
- project cleanup
2021-01-10 20:31:32 +01:00
bots.h
- project cleanup
2021-01-10 20:31:32 +01:00
break.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
break.h
- project cleanup
2021-01-10 20:31:32 +01:00
bunny.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
cache.cpp
- rewrote SW's precaching code.
2021-04-11 10:20:52 +02:00
cheats.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
colormap.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
conpic.h
- project cleanup
2021-01-10 20:31:32 +01:00
coolg.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
coolie.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
copysect.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
d_menu.cpp
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
damage.h
- project cleanup
2021-01-10 20:31:32 +01:00
digi.h
- project cleanup
2021-01-10 20:31:32 +01:00
draw.cpp
- gameinput.h: Remove precise bool from horizsumfrac()
, look_anghalf()
and looking_arc()
added in a4895cb270
.
2021-04-20 21:12:17 +10:00
eel.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
game.cpp
Merge branch 'master' into newrenderer2
2021-04-15 19:34:03 +02:00
game.h
Merge branch 'master' into newrenderer2
2021-04-15 19:34:03 +02:00
girlninj.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
goro.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
hornet.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
input.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
interpso.cpp
Merge branch 'master' into newrenderer2
2021-04-07 15:12:27 +02:00
interpso.h
- project cleanup
2021-01-10 20:31:32 +01:00
inv.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
inv.h
- project cleanup
2021-01-10 20:31:32 +01:00
jsector.cpp
Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2
2021-04-12 20:25:56 +02:00
jsector.h
- fixed camera texture setup.
2021-03-28 19:22:51 +02:00
jtags.h
- project cleanup
2021-01-10 20:31:32 +01:00
jweapon.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
lava.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
light.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
light.h
- project cleanup
2021-01-10 20:31:32 +01:00
lists.h
- project cleanup
2021-01-10 20:31:32 +01:00
mclip.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
mclip.h
- project cleanup
2021-01-10 20:31:32 +01:00
menus.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
menus.h
- project cleanup
2021-01-10 20:31:32 +01:00
mfile.h
- project cleanup
2021-01-10 20:31:32 +01:00
misc.h
- rewrote SW's precaching code.
2021-04-11 10:20:52 +02:00
miscactr.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
morph.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
mytypes.h
- project cleanup
2021-01-10 20:31:32 +01:00
namelist.h
- project cleanup
2021-01-10 20:31:32 +01:00
names.h
- project cleanup
2021-01-10 20:31:32 +01:00
names2.h
- project cleanup
2021-01-10 20:31:32 +01:00
network.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
network.h
- project cleanup
2021-01-10 20:31:32 +01:00
ninja.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
osdcmds.cpp
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
pal.h
- project cleanup
2021-01-10 20:31:32 +01:00
panel.cpp
- gameinput.h: Remove precise bool from horizsumfrac()
, look_anghalf()
and looking_arc()
added in a4895cb270
.
2021-04-20 21:12:17 +10:00
panel.h
- little bit of engine cleanup.
2021-02-25 12:16:21 +01:00
parent.h
- project cleanup
2021-01-10 20:31:32 +01:00
player.cpp
- Clean-up of input functions.
2021-04-21 20:41:04 +10:00
player.h
- project cleanup
2021-01-10 20:31:32 +01:00
predict.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
quake.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
ripper.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
ripper2.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
rooms.cpp
- fixed SW shadows in new renderer.
2021-03-28 22:29:13 +02:00
rotator.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
save.cpp
- rewrote SW's precaching code.
2021-04-11 10:20:52 +02:00
saveable.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
saveable.h
- some further lightening of compat.h.
2021-03-24 21:13:36 +01:00
sbar.cpp
- fixed item placement on SW minihud.
2021-04-08 17:43:56 +02:00
scrip2.cpp
- Cleanup of the voxel code.
2021-04-05 18:05:43 +02:00
sector.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
sector.h
- project cleanup
2021-01-10 20:31:32 +01:00
serp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
skel.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
skull.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
slidor.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
sounds.cpp
- allow game specific music names for all games supporting an Ogg-format CD audio soundtrack.
2021-03-12 23:15:34 +01:00
sounds.h
- project cleanup
2021-01-10 20:31:32 +01:00
spike.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
sprite.cpp
- rewrote SW's precaching code.
2021-04-11 10:20:52 +02:00
sprite.h
- project cleanup
2021-01-10 20:31:32 +01:00
stag.h
- project cleanup
2021-01-10 20:31:32 +01:00
sumo.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
tags.h
- project cleanup
2021-01-10 20:31:32 +01:00
text.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
track.cpp
- removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code.
2021-03-24 20:28:58 +01:00
vator.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
vis.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
wallmove.cpp
- SW: mark sector as dirty in wallmove.
2021-03-30 21:51:37 +02:00
warp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
weapon.cpp
- SW: added persistent copy of oz.
2021-02-28 12:35:34 +01:00
weapon.h
- project cleanup
2021-01-10 20:31:32 +01:00
zilla.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
zombie.cpp
- project cleanup
2021-01-10 20:31:32 +01:00