raze-gles/wadsrc/static
Christoph Oelckers db21d5e946 - took all script exports out of the namespaces.
It looks like GCC cannot deal with this - on MSVC it works fine.
2020-10-10 10:11:22 +02:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - option menus are working, although all colors are still wrong and the captions are not displayed. 2020-10-04 21:42:40 +02:00
filter - added missing punctuation characters to Exhumed's SmallFont. 2020-10-03 19:32:42 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - disable palette emulation when map global fog is active. 2020-10-03 18:04:07 +02:00
zscript - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
language.0 - made the options search work. 2020-10-09 22:33:02 +02:00
language.csv - made the options search work. 2020-10-09 22:33:02 +02:00
menudef.txt - fixed the controller menu. 2020-10-10 00:24:11 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - made the options search work. 2020-10-09 22:33:02 +02:00