raze-gles/source
Grind Core da47ebbd2c - Rewrite true random, so it should work just fine now
- Way better AI for Custom Dude when attacking the target
- Minor warning fixes and other updates

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/aiunicult.cpp
#	source/blood/src/aiunicult.h
#	source/blood/src/asound.cpp
#	source/blood/src/gameutil.cpp
#	source/blood/src/gameutil.h
#	source/blood/src/player.h
#	source/blood/src/triggers.h
2020-01-02 19:20:10 +01:00
..
blood - Rewrite true random, so it should work just fine now 2020-01-02 19:20:10 +01:00
build - all polymost2 code has long been nuked. 2020-01-01 13:46:46 +01:00
common - oops, didn't mean to change this line (I blindly copied the function over) 2020-01-02 00:15:19 -05:00
duke3d - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
exhumed - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
glbackend - used the wrong formula to calculate shadeDiv. 2020-01-01 11:49:32 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - set default for mouse control to DirectInput. 2019-12-30 23:55:57 +01:00
rr - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
sw - removed some dead variables. 2020-01-01 13:11:44 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - removed the pure software render surface and deleted a few unused variables. 2020-01-01 12:36:48 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00