..
actor.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
actor.h
ai.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
ai.h
ambient.h
anim.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
anim.h
- renamed the remaining file system access wrappers in cache1d.h
2019-12-07 10:31:27 +01:00
border.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
bots.h
break.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
break.h
bunny.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
cache.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
cache.h
cheats.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
cheats.h
- complete the "give" commands for Shadow Warrior
2020-01-23 12:56:19 -05:00
colormap.cpp
SW: Fix potential buffer overrun in colormap
2020-02-11 18:20:22 +01:00
colormap.h
common.cpp
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
common_game.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
config.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
config.h
Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
2019-12-25 19:24:55 +01:00
conpic.h
console.cpp
- plugged all memory leaks that were reported with Shadow Warrior when starting the first level.
2019-12-25 11:26:19 +01:00
coolg.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
coolie.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
copysect.cpp
d_menu.cpp
- stop all playing sound when starting a new game.
2020-02-17 19:43:58 +01:00
damage.h
- weapon and ammo names are now also localizable.
2019-12-09 19:49:36 +01:00
demo.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
demo.h
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
digi.h
draw.cpp
sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn
2020-03-20 17:39:35 +01:00
eel.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
game.cpp
SW: Mark function parameters as unused in cases we can't easily change
2020-03-07 19:48:14 +01:00
game.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
gamedefs.h
girlninj.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
goro.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
hornet.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
interp.cpp
interp.h
interpsh.cpp
inv.cpp
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
inv.h
jnames.h
jplayer.cpp
SW: Comment out function parameters accessed only in commented out code
2020-03-07 19:48:28 +01:00
jsector.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
jsector.h
Mostly clean up the codebase in preparation for tspritetype != uspritetype
2019-12-26 08:58:25 +01:00
jtags.h
jweapon.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
keys.h
lava.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
light.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
light.h
lists.h
mclip.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
mclip.h
menus.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
menus.h
- fixed keybinding and mouse cursor display.
2019-12-05 21:39:02 +01:00
mfile.h
- fixed a few issues and added some savegame debug code for Shadow Warrior.
2020-01-05 18:49:19 +01:00
miscactr.cpp
SW: Handle cases in which the result of an expression
2020-03-07 19:30:18 +01:00
morph.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
mytypes.h
names.h
names2.h
SW: Clamp tsprz of blood pool floor decals
2020-02-02 20:50:39 +01:00
network.cpp
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
network.h
- disconnected Shadow Warrior's menu so it can be replaced.
2019-12-02 21:05:19 +01:00
ninja.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
ninja.h
osdcmds.cpp
- fixed ShadowWarrior's 'map' CCMD.
2020-02-05 18:55:10 +01:00
osdcmds.h
- oops, missing files
2020-01-23 07:13:20 -05:00
pal.h
panel.cpp
SW: Mark function parameters as unused in cases we can't easily change
2020-03-07 19:48:14 +01:00
panel.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
parent.h
parse.h
player.cpp
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
player.h
predict.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
quake.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
quake.h
reserve.h
ripper.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
ripper2.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
rooms.cpp
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
rotator.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
save.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
saveable.cpp
- Shadow Warrior fixes
2020-01-22 22:49:51 +01:00
saveable.h
savedef.h
scrip2.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
sector.cpp
SW: Comment out function parameters accessed only in commented out code
2020-03-07 19:48:28 +01:00
sector.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
serp.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
settings.h
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
skel.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
skull.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
slidor.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
slidor.h
sounds.cpp
- that was stupid.
2020-03-01 18:40:49 +01:00
sounds.h
- SW sound refactoring complete, not tested yet.
2019-12-18 22:13:19 +01:00
spike.cpp
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
sprite.cpp
- SW: copied fix from SWR to always spawn anime girls for the addons.
2020-03-08 20:53:04 +01:00
sprite.h
- same for inventory pickup messages.
2019-12-09 19:00:30 +01:00
stag.h
sumo.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
sw_strs.h
swcvar.cpp
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
swcvar.h
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
sync.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
tags.h
text.cpp
SW: Mark function parameters as unused in cases we can't easily change
2020-03-07 19:48:14 +01:00
text.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
track.cpp
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
track.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
trigger.h
vator.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
vis.cpp
vis.h
wallmove.cpp
warp.cpp
SW: Fix assertions and OOB so that the player can noclip OOB
2019-12-03 17:32:48 +01:00
warp.h
weapon.cpp
sw/src/weapon.cpp: Comment out unused MissileSeek and ComboMissileSeek
2020-03-07 19:49:24 +01:00
weapon.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
zilla.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
zombie.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00