raze-gles/source
Evan Ramos d7a7bb3e78 Make use of renderAddTSpriteFromSprite
# Conflicts:
#	source/blood/src/m32exec.cpp
#	source/rr/src/m32exec.cpp
2020-01-03 08:07:27 +01:00
..
blood tspritetype cleanup 2020-01-03 08:07:10 +01:00
build Add Blood-specific synonyms for tspritetype members 2020-01-03 08:05:43 +01:00
common - changed the remaining license headers from GZDoom's renderer's files, in agreement with all contributors to this code. 2020-01-03 08:03:29 +01:00
duke3d - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
exhumed tspritetype cleanup 2020-01-03 08:07:10 +01:00
glbackend - converted the clear screen commands. 2020-01-02 23:56:35 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - changed a few licenses of my own code to something more permissive. 2020-01-02 19:38:47 +01:00
rr Make use of renderAddTSpriteFromSprite 2020-01-03 08:07:27 +01:00
sw - removed some dead variables. 2020-01-01 13:11:44 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - removed the OPL synth because parts of it are GPLv3 and even under the best circumstances not compatible with the license mix here. 2020-01-02 19:20:12 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00