raze-gles/source/build/src
Christoph Oelckers 7109ce4e30 - made some changes to the font and texture system to allow late loading of the palette.
The base palette can be set via .def files so that the engine has no access to it until the entire game state is set up.
This means that font translations and PNG palette remap tables cannot be built when the owning objects are created.
For PNGs this has the added advantage that they only get done when really required and not unconditionally - most of the time the remap table isn't even needed here.

Thid fixes the slider graphics in the option menus.

# Conflicts:
#	source/core/gamecontrol.cpp

# Conflicts:
#	source/core/gamecontrol.cpp
2020-05-26 21:43:32 +02:00
..
animvpx.cpp - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
clip.cpp engine: make cliptestsector() (used by clipmove(), etc) TROR aware 2020-05-22 17:00:55 +02:00
common.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
defs.cpp - fixed compilation 2020-05-24 22:37:50 +02:00
engine.cpp - made some changes to the font and texture system to allow late loading of the palette. 2020-05-26 21:43:32 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - properly implement texture offsets 2020-05-24 13:26:45 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.cpp - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
mdsprite.cpp - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
mhk.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
palette.cpp - fixed some palette issues 2020-05-25 00:46:46 +02:00
polymost.cpp - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
pragmas.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
scriptfile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00