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engine: make cliptestsector() (used by clipmove(), etc) TROR aware
This is intended to help with issues where enemies get stuck in thin TROR layers. # Conflicts: # source/build/src/clip.cpp
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1 changed files with 8 additions and 0 deletions
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@ -847,7 +847,11 @@ static int cliptestsector(int const dasect, int const nextsect, int32_t const fl
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int32_t dacz2 = sec2->ceilingz;
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if ((sec2->floorstat|sec2->ceilingstat) & 2)
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#ifdef YAX_ENABLE
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yax_getzsofslope(nextsect, pos.x, pos.y, &dacz2, &daz2);
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#else
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getcorrectzsofslope(nextsect, pos.x, pos.y, &dacz2, &daz2);
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#endif
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if (daz2 <= dacz2)
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return 1;
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@ -858,7 +862,11 @@ static int cliptestsector(int const dasect, int const nextsect, int32_t const fl
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int32_t dacz = sec->ceilingz;
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if ((sec->floorstat|sec->ceilingstat) & 2)
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#ifdef YAX_ENABLE
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yax_getzsofslope(dasect, pos.x, pos.y, &dacz, &daz);
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#else
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getcorrectzsofslope(dasect, pos.x, pos.y, &dacz, &daz);
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#endif
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int32_t const sec2height = klabs(daz2-dacz2);
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