raze-gles/source/common/rendering
Christoph Oelckers d4b32bf79f - fully synchronized the backend code with GZDoom.
The camera texture code couldn't be done earlier.
2020-06-14 21:13:22 +02:00
..
gl - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_load - backend update. 2020-06-11 09:15:44 +02:00
hwrenderer - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
polyrenderer - backend update from GZDoom 2020-06-07 15:02:54 +02:00
vulkan - fix CI build errors in vk_shader.cpp for all platforms due to missing terminator on #ifdef guarded line. 2020-06-11 13:17:12 +03:00
i_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
i_video.h - updated common code. 2020-05-30 22:28:24 +02:00
r_thread.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_thread.h - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_videoscale.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
v_video.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
v_video.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00