raze-gles/source
Christoph Oelckers d4b32bf79f - fully synchronized the backend code with GZDoom.
The camera texture code couldn't be done earlier.
2020-06-14 21:13:22 +02:00
..
blood - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
build - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
common - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
core - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00
duke3d - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
exhumed - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
glbackend - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - updated startup dialog and fixed multisampling not active in the 3D scene. 2020-06-14 20:59:26 +02:00
rr - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
sw - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00