raze-gles/source
Christoph Oelckers d22bdf9dc7 - use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
2020-10-06 20:05:51 +02:00
..
blood - use an alias for the menu bar texture in Blood. 2020-10-06 20:05:51 +02:00
build - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
common - use an alias for the menu bar texture in Blood. 2020-10-06 20:05:51 +02:00
core - use an alias for the menu bar texture in Blood. 2020-10-06 20:05:51 +02:00
exhumed - safety commit 2020-10-05 21:47:53 +02:00
games/duke - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
glbackend - scale weapons down to the original tile's size. 2020-10-04 15:33:12 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - safety commit 2020-10-05 21:47:53 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - date code from GZDoom. 2020-10-05 20:28:19 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00