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hw_bunchdrawer.cpp
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- Cleanup of the voxel code.
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2021-04-05 18:05:43 +02:00 |
hw_bunchdrawer.h
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- fixed some automap issues:
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2021-04-01 20:47:05 +02:00 |
hw_clipper.cpp
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- finally got mirrors working.
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2021-03-23 21:23:49 +01:00 |
hw_clipper.h
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- finally got mirrors working.
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2021-03-23 21:23:49 +01:00 |
hw_drawinfo.cpp
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- Cleanup of the voxel code.
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2021-04-05 18:05:43 +02:00 |
hw_drawinfo.h
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- implemented RR's geometry effect.
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2021-04-02 22:52:46 +02:00 |
hw_drawlist.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_drawlist.h
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- wall sprite WIP.
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2021-03-27 13:22:34 +01:00 |
hw_drawlistadd.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_drawstructs.h
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- Cleanup of the voxel code.
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2021-04-05 18:05:43 +02:00 |
hw_flats.cpp
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- fixed fog density of the new renderer.
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2021-04-03 22:51:31 +02:00 |
hw_portal.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_portal.h
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- better handling for Duke's scrolling cloudy skies.
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2021-04-04 20:35:38 +02:00 |
hw_sky.cpp
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- better handling for Duke's scrolling cloudy skies.
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2021-04-04 20:35:38 +02:00 |
hw_skyportal.cpp
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- fixed sky rendering in palette emulation mode.
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2021-04-05 21:53:19 +02:00 |
hw_sprites.cpp
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- reorganized hightile offset storage.
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2021-04-06 15:55:33 +02:00 |
hw_walls.cpp
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- reorganized hightile offset storage.
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2021-04-06 15:55:33 +02:00 |