raze-gles/source/common/textures
Christoph Oelckers e098e0ca2e - added VR mode init code as this is actually functional with the new renderer.
Also moved a few things out of gl_texture.cpp as this file is scheduled to go away with Polymost.
2021-04-05 20:12:11 +02:00
..
formats - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
hires - backend update. 2020-10-17 16:01:31 +02:00
animlib.cpp - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
animlib.h - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
animtexture.cpp - fixed invalidation of programmatic textures. 2021-04-05 19:18:57 +02:00
animtexture.h
bitmap.cpp
bitmap.h
gametexture.cpp
gametexture.h - give forward declared enum a type. 2020-11-10 21:44:15 +01:00
hw_ihwtexture.cpp
hw_ihwtexture.h
hw_material.cpp - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
hw_material.h
hw_texcontainer.h - indexed rendering fixes 2020-09-28 21:26:21 +02:00
image.cpp - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
image.h
imagehelpers.h
imagetexture.cpp - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
m_png.cpp
m_png.h
multipatchtexturebuilder.cpp
skyboxtexture.cpp
skyboxtexture.h
texmanip.h
texture.cpp - texture manager fixes from GZDoom 2020-09-27 16:12:50 +02:00
textureid.h
texturemanager.cpp - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
texturemanager.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
textures.h - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
v_collection.cpp
v_collection.h