mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
ccdf9d13f1
These can temorarily cover the entire screen so everything with a distance of less than 4 map units will now be skipped if it is a face sprite. |
||
---|---|---|
.. | ||
hw_bunchdrawer.cpp | ||
hw_bunchdrawer.h | ||
hw_clipper.cpp | ||
hw_clipper.h | ||
hw_drawinfo.cpp | ||
hw_drawinfo.h | ||
hw_drawlist.cpp | ||
hw_drawlist.h | ||
hw_drawlistadd.cpp | ||
hw_drawstructs.h | ||
hw_flats.cpp | ||
hw_portal.cpp | ||
hw_portal.h | ||
hw_sky.cpp | ||
hw_skyportal.cpp | ||
hw_sprites.cpp | ||
hw_walls.cpp |