mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
dc5b8d27f8
Savepic generation implemented for Duke 3D, but results in a black image.
21 lines
509 B
C++
21 lines
509 B
C++
#pragma once
|
|
|
|
#include "filesystem/resourcefile.h"
|
|
|
|
bool OpenSaveGameForWrite(const char *fname, const char *name);
|
|
bool OpenSaveGameForRead(const char *name);
|
|
|
|
FileWriter *WriteSavegameChunk(const char *name);
|
|
FileReader ReadSavegameChunk(const char *name);
|
|
|
|
bool FinishSavegameWrite();
|
|
void FinishSavegameRead();
|
|
|
|
// Savegame utilities
|
|
class FileReader;
|
|
|
|
FString G_BuildSaveName (const char *prefix);
|
|
int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu);
|
|
|
|
#define SAVEGAME_EXT ".dsave"
|
|
|