raze-gles/source
Christoph Oelckers cacbd7d8b6 - reset YAX data before loading a game.
This could cause random lockups when loading a savegame for a game not maintaining the feature. The entire engine state really needs to be handled globally instead of repeating this core 5 times...
2020-01-21 19:14:53 +01:00
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blood Blood: change fallthrough annotations to fix clang build 2020-01-18 22:48:13 +01:00
build renamed the swap function in pragmas.h 2020-01-20 01:32:39 +01:00
common - reset YAX data before loading a game. 2020-01-21 19:14:53 +01:00
duke3d renamed the swap function in pragmas.h 2020-01-20 01:32:39 +01:00
exhumed - reset YAX data before loading a game. 2020-01-21 19:14:53 +01:00
glbackend - actually draw the fullscreen blends. 2020-01-19 23:49:53 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
rr - silence debug diagnostics for non-test builds 2020-01-20 00:42:40 +01:00
sw - added savepic generation for Blood. 2020-01-14 21:20:46 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - almost got it all compiled on linux 2020-01-20 04:09:44 -05:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00