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Christoph Oelckers cacbd7d8b6 - reset YAX data before loading a game.
This could cause random lockups when loading a savegame for a game not maintaining the feature. The entire engine state really needs to be handled globally instead of repeating this core 5 times...
2020-01-21 19:14:53 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries Fix some uninitialized variables 2020-01-19 15:52:00 +01:00
package/common Update gamecontrollerdb.txt 2019-12-08 07:53:13 +01:00
platform - removed compile instructions for libraries that are no longer needed. 2019-12-28 18:34:16 +01:00
source - reset YAX data before loading a game. 2020-01-21 19:14:53 +01:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - swapped order of matrix application. 2020-01-19 13:59:45 +01:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore Add build folder to .gitignore 2019-11-13 22:55:15 +01:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
AUTHORS.md Authors update. 2020-01-03 07:52:55 +01:00
CMakeLists.txt - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
README.md Add README.md 2019-11-22 00:14:44 +01:00

PCExhumed

A port of the PC version of Exhumed based on EDuke32

Installing

  1. Extract PCExhumed to a new directory

  2. Copy the following files from the PC retail version of Exhumed or PowerSlave (Exhumed preferred). Beta, demo or pre-release versions not supported.

    STUFF.DAT DEMO.VCR BOOK.MOV

CD audio tracks are not yet working. The intro movie is not yet working with audio. Demo playback is not yet working.

  1. Launch PCExhumed

Building PCExhumed

See: https://wiki.eduke32.com/wiki/Main_Page

Acknowledgments:

See AUTHORS.md