raze-gles/source/core/rendering/scene
Christoph Oelckers c303884274 - better handling for Duke's scrolling cloudy skies.
* Using the Doom-style dome here because it looks better.
* this necessitated changes to the backend to allow both types of sky domes at the same time
* do not clamp panning fields for cloudy sky with the new renderer because this makes the texture jump.
2021-04-04 20:35:38 +02:00
..
hw_bunchdrawer.cpp - same for the new renderer. 2021-04-03 21:40:32 +02:00
hw_bunchdrawer.h - fixed some automap issues: 2021-04-01 20:47:05 +02:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - removed a few unused CVARs carried over from GZDoom. 2021-04-04 19:35:12 +02:00
hw_drawinfo.h - implemented RR's geometry effect. 2021-04-02 22:52:46 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawstructs.h - voxel rotation. 2021-04-04 13:24:33 +02:00
hw_flats.cpp - fixed fog density of the new renderer. 2021-04-03 22:51:31 +02:00
hw_portal.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_portal.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sky.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_skyportal.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sprites.cpp - voxel rotation. 2021-04-04 13:24:33 +02:00
hw_walls.cpp - added a map patch for SW:WT's 'skyline' map. 2021-04-04 18:57:03 +02:00