raze-gles/source/core/rendering
Christoph Oelckers c303884274 - better handling for Duke's scrolling cloudy skies.
* Using the Doom-style dome here because it looks better.
* this necessitated changes to the backend to allow both types of sky domes at the same time
* do not clamp panning fields for cloudy sky with the new renderer because this makes the texture jump.
2021-04-04 20:35:38 +02:00
..
scene - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_entrypoint.cpp - fixed fog density of the new renderer. 2021-04-03 22:51:31 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
render.h - fixed camera texture setup. 2021-03-28 19:22:51 +02:00