raze-gles/source/games/blood/src
2021-04-30 20:08:23 +02:00
..
actor.cpp - gave key 7 a proper spawn record using the blue outline as image. 2021-04-17 12:05:37 +02:00
actor.h - made type of shade variables consistent. 2021-04-17 10:22:00 +02:00
ai.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
aibat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aibeast.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiboneel.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiburn.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicaleb.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicerber.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicult.cpp - Blood: commented out cultist code that should not be entered due to the 'isrunning' bug. 2021-03-02 03:04:14 +01:00
aigarg.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aighost.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aigilbst.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihand.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiinnoc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aipod.cpp - project cleanup 2021-01-10 20:31:32 +01:00
airat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aispid.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aistate.h - project cleanup 2021-01-10 20:31:32 +01:00
aitchern.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiunicult.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
aiunicult.h - project cleanup 2021-01-10 20:31:32 +01:00
aizomba.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aizombf.cpp - project cleanup 2021-01-10 20:31:32 +01:00
animatesprite.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - RFS compatibility with GDX: The outermost path component can be left out. 2021-04-17 23:59:10 +02:00
blood.cpp - Exhumed: Change map command to start the level directly without going through the scrolling map. 2021-04-15 18:55:54 +02:00
blood.h - Exhumed: Change map command to start the level directly without going through the scrolling map. 2021-04-15 18:55:54 +02:00
bloodactor.h - project cleanup 2021-01-10 20:31:32 +01:00
callback.cpp - project cleanup 2021-01-10 20:31:32 +01:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - project cleanup 2021-01-10 20:31:32 +01:00
controls.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
credits.cpp - got rid of JobDesc. 2021-04-30 20:08:23 +02:00
d_menu.cpp - disabled the QAV preload calls in Blood. 2021-04-11 12:10:52 +02:00
db.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
db.h - project cleanup 2021-01-10 20:31:32 +01:00
dude.cpp - project cleanup 2021-01-10 20:31:32 +01:00
dude.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
endgame.cpp - got rid of JobDesc. 2021-04-30 20:08:23 +02:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
eventq.h - project cleanup 2021-01-10 20:31:32 +01:00
fire.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
fx.cpp - Blood: gave FXDATA meaningful member names 2021-04-17 10:12:40 +02:00
fx.h - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.cpp - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.h - project cleanup 2021-01-10 20:31:32 +01:00
gib.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
globals.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
hudsprites.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
inifile.cpp - project cleanup 2021-01-10 20:31:32 +01:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - Blood: fixed issue with INI detection when having content added by RFS files. 2021-04-12 00:31:36 +02:00
levels.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
loadsave.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
messages.cpp - project cleanup 2021-01-10 20:31:32 +01:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - more char removal - mostly weapon.cpp 2021-04-17 10:34:12 +02:00
namelist.h - project cleanup 2021-01-10 20:31:32 +01:00
nnexts.cpp - disabled the QAV preload calls in Blood. 2021-04-11 12:10:52 +02:00
nnexts.h - project cleanup 2021-01-10 20:31:32 +01:00
osdcmd.cpp - project cleanup 2021-01-10 20:31:32 +01:00
player.cpp - disabled the QAV preload calls in Blood. 2021-04-11 12:10:52 +02:00
player.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
prediction.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
preload.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
replace.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sbar.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
sectorfx.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
seq.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
seqcb.h - project cleanup 2021-01-10 20:31:32 +01:00
sfx.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
sound.h - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
tile.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
triggers.h - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - disabled the QAV preload calls in Blood. 2021-04-11 12:10:52 +02:00
view.h - project cleanup 2021-01-10 20:31:32 +01:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - more char removal - mostly weapon.cpp 2021-04-17 10:34:12 +02:00