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https://github.com/ZDoom/raze-gles.git
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69 lines
1.7 KiB
C
69 lines
1.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __init_h__
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#define __init_h__
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#include "compat.h"
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BEGIN_PS_NS
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#define kMap20 20
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enum {
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kSectUnderwater = 0x2000,
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kSectLava = 0x4000,
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};
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extern ClockTicks ototalclock;
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extern int initx;
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extern int inity;
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extern int initz;
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extern short inita;
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extern short initsect;
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extern short nCurChunkNum;
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extern short nBodyGunSprite[50];
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extern int movefifoend;
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extern int movefifopos;
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extern short nCurBodyGunNum;
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void SnapSectors(short nSectorA, short nSectorB, short b);
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extern short SectSound[];
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extern short SectDamage[];
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extern short SectSpeed[];
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extern int SectBelow[];
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extern short SectFlag[];
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extern int SectDepth[];
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extern short SectSoundSect[];
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extern int SectAbove[];
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uint8_t LoadLevel(int nMap);
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void InstallEngine();
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void ResetEngine();
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void RemoveEngine();
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void LoadObjects();
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int myloadconfig();
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int mysaveconfig();
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END_PS_NS
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#endif
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