raze-gles/source
2020-05-23 22:43:04 +02:00
..
blood - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
build - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
common - removed the remaining Doom-specific parts of the script compiler. 2020-05-23 22:43:04 +02:00
core - integrated ZScript backend 2020-05-23 22:43:03 +02:00
duke3d - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
exhumed - added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet. 2020-05-23 22:43:01 +02:00
glbackend - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
sw - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - added the script compiler's front end. 2020-05-23 22:43:04 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00