.. |
2d_d.cpp
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
2d_r.cpp
|
Merge branch 'scriptable_cutscenes' into newrenderer
|
2021-05-02 22:37:46 +02:00 |
_polymost.cpp
|
- cleanup of 'gotpic' handling.
|
2021-05-10 20:13:28 +02:00 |
actors.cpp
|
- fixed the remaining warnings.
|
2021-05-12 21:50:01 +02:00 |
actors_d.cpp
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
actors_lava.cpp
|
- fixed all warnings in Duke.
|
2021-05-12 21:50:01 +02:00 |
actors_r.cpp
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
animatesprites_d.cpp
|
- palookup.
|
2021-04-20 20:21:51 +02:00 |
animatesprites_r.cpp
|
- palookup.
|
2021-04-20 20:21:51 +02:00 |
bowling.cpp
|
- made DukeActor::s a pointer.
|
2021-04-15 19:21:43 +02:00 |
ccmds.cpp
|
- removed the native versions of Duke's and RR's status bar.
|
2021-05-15 17:15:29 +02:00 |
cheats.cpp
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- added the remaining CON features from EDuke 2.x
|
2020-09-17 23:06:54 +02:00 |
conlabel.h
|
- Duke: added missing include guard to conlabel.h.
|
2020-10-11 14:30:42 +02:00 |
conlabeldef.h
|
- Blood/Duke/RR/SW: Unify the player's horizon function.
|
2020-09-20 20:01:36 +10:00 |
constants.h
|
- Duke/RR: Don't delete master switch sprites.
|
2021-04-04 13:01:32 +02:00 |
d_menu.cpp
|
- make all games return to the main menu when the game is ended with F10.
|
2021-05-04 11:32:09 +02:00 |
dispatch.cpp
|
Merge branch 'scriptable_cutscenes' into newrenderer
|
2021-05-02 22:37:46 +02:00 |
duke3d.h
|
- make all games return to the main menu when the game is ended with F10.
|
2021-05-04 11:32:09 +02:00 |
dukeactor.h
|
- made DukeActor::s a pointer.
|
2021-04-15 19:21:43 +02:00 |
flags_d.cpp
|
- ported the TitleScreen class.
|
2021-04-30 20:08:23 +02:00 |
flags_r.cpp
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
funct.h
|
- removed the native versions of Duke's and RR's status bar.
|
2021-05-15 17:15:29 +02:00 |
game.cpp
|
- position tweaking for Nam's skies.
|
2021-05-10 20:13:28 +02:00 |
game_misc.cpp
|
- removed the native versions of Duke's and RR's status bar.
|
2021-05-15 17:15:29 +02:00 |
gamedef.cpp
|
- fixed the remaining warnings.
|
2021-05-12 21:50:01 +02:00 |
gameexec.cpp
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
gameloop.cpp
|
- removed the native versions of Duke's and RR's status bar.
|
2021-05-15 17:15:29 +02:00 |
gamevar.cpp
|
- fixed all warnings in Duke.
|
2021-05-12 21:50:01 +02:00 |
gamevar.h
|
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
|
2020-11-03 19:21:43 +01:00 |
global.cpp
|
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
|
2021-02-18 21:47:37 +11:00 |
global.h
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
hudweapon_d.cpp
|
- fixed all warnings in Duke.
|
2021-05-12 21:50:01 +02:00 |
hudweapon_r.cpp
|
- fixed all warnings in Duke.
|
2021-05-12 21:50:01 +02:00 |
inlines.h
|
Merge branch 'scriptable_cutscenes' into newrenderer
|
2021-05-02 22:37:46 +02:00 |
input.cpp
|
- fixed the remaining warnings.
|
2021-05-12 21:50:01 +02:00 |
namelist_d.h
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
namelist_r.h
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
names.h
|
- ported the TitleScreen class.
|
2021-04-30 20:08:23 +02:00 |
names_d.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
names_r.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
noise.cpp
|
- made DukeActor::s a pointer.
|
2021-04-15 19:21:43 +02:00 |
player.cpp
|
- ported Duke and RR status bars.
|
2021-05-15 14:27:32 +02:00 |
player_d.cpp
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
player_r.cpp
|
- RR: fixed double negation in pitch math when throwing dynamite.
|
2021-05-20 19:06:11 +02:00 |
player_w.cpp
|
- made DukeActor::s a pointer.
|
2021-04-15 19:21:43 +02:00 |
prediction.cpp
|
- removed the native versions of Duke's and RR's status bar.
|
2021-05-15 17:15:29 +02:00 |
prediction.h
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
premap.cpp
|
- removed the native versions of Duke's and RR's status bar.
|
2021-05-15 17:15:29 +02:00 |
premap_d.cpp
|
- forgot to save these.
|
2021-04-30 20:08:35 +02:00 |
premap_r.cpp
|
- fixed all warnings in Duke.
|
2021-05-12 21:50:01 +02:00 |
render.cpp
|
- fixed the remaining warnings.
|
2021-05-12 21:50:01 +02:00 |
savegame.cpp
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
sbar.cpp
|
- removed the native versions of Duke's and RR's status bar.
|
2021-05-15 17:15:29 +02:00 |
sectors.cpp
|
- fixed the remaining warnings.
|
2021-05-12 21:50:01 +02:00 |
sectors_d.cpp
|
Merge branch 'master' into newrenderer2
|
2021-04-15 19:34:03 +02:00 |
sectors_r.cpp
|
Merge branch 'master' into newrenderer2
|
2021-04-15 19:34:03 +02:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
- fixed all warnings in Duke.
|
2021-05-12 21:50:01 +02:00 |
sounds.h
|
- Cutscene support in Blood.
|
2021-04-30 20:08:34 +02:00 |
spawn.cpp
|
. Duke: made the 'lonely effector' error non fatal.
|
2021-05-08 15:41:49 +02:00 |
spawn_d.cpp
|
Merge branch 'master' into newrenderer2
|
2021-04-15 19:34:03 +02:00 |
spawn_r.cpp
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |
types.h
|
- engine side preparations for Duke Statusbar scriptification.
|
2021-05-15 10:44:35 +02:00 |