mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
193 lines
5.1 KiB
C++
193 lines
5.1 KiB
C++
#pragma once
|
|
|
|
#include <stdint.h>
|
|
#include "zstring.h"
|
|
#include "tarray.h"
|
|
#include "textures.h"
|
|
#include "bitmap.h"
|
|
#include "memarena.h"
|
|
|
|
class FImageSource;
|
|
using PrecacheInfo = TMap<int, std::pair<int, int>>;
|
|
|
|
// Doom patch format header
|
|
struct patch_t
|
|
{
|
|
int16_t width; // bounding box size
|
|
int16_t height;
|
|
int16_t leftoffset; // pixels to the left of origin
|
|
int16_t topoffset; // pixels below the origin
|
|
uint32_t columnofs[1]; // only [width] used
|
|
};
|
|
|
|
struct PalettedPixels
|
|
{
|
|
friend class FImageSource;
|
|
TArrayView<uint8_t> Pixels;
|
|
private:
|
|
TArray<uint8_t> PixelStore;
|
|
|
|
bool ownsPixels() const
|
|
{
|
|
return Pixels.Data() == PixelStore.Data();
|
|
}
|
|
};
|
|
|
|
// This represents a naked image. It has no high level logic attached to it.
|
|
// All it can do is provide raw image data to its users.
|
|
class FImageSource
|
|
{
|
|
friend class FBrightmapTexture;
|
|
protected:
|
|
|
|
static FMemArena ImageArena;
|
|
static TArray<FImageSource *>ImageForLump;
|
|
static int NextID;
|
|
|
|
int SourceLump;
|
|
int Width = 0, Height = 0;
|
|
int LeftOffset = 0, TopOffset = 0; // Offsets stored in the image.
|
|
bool bUseGamePalette = false; // true if this is an image without its own color set.
|
|
int ImageID = -1;
|
|
|
|
// Internal image creation functions. All external access should go through the cache interface,
|
|
// so that all code can benefit from future improvements to that.
|
|
|
|
virtual TArray<uint8_t> CreatePalettedPixels(int conversion);
|
|
virtual int CopyPixels(FBitmap *bmp, int conversion); // This will always ignore 'luminance'.
|
|
int CopyTranslatedPixels(FBitmap *bmp, const PalEntry *remap);
|
|
|
|
|
|
public:
|
|
|
|
void CopySize(FImageSource &other)
|
|
{
|
|
Width = other.Width;
|
|
Height = other.Height;
|
|
LeftOffset = other.LeftOffset;
|
|
TopOffset = other.TopOffset;
|
|
SourceLump = other.SourceLump;
|
|
}
|
|
|
|
// Images are statically allocated and freed in bulk. None of the subclasses may hold any destructible data.
|
|
void *operator new(size_t block) { return ImageArena.Alloc(block); }
|
|
void operator delete(void *block) {}
|
|
|
|
bool bMasked = true; // Image (might) have holes (Assume true unless proven otherwise!)
|
|
int8_t bTranslucent = -1; // Image has pixels with a non-0/1 value. (-1 means the user needs to do a real check)
|
|
|
|
int GetId() const { return ImageID; }
|
|
|
|
// 'noremap0' will only be looked at by FPatchTexture and forwarded by FMultipatchTexture.
|
|
|
|
// Either returns a reference to the cache, or a newly created item. The return of this has to be considered transient. If you need to store the result, use GetPalettedPixels
|
|
PalettedPixels GetCachedPalettedPixels(int conversion);
|
|
|
|
// tries to get a buffer from the cache. If not available, create a new one. If further references are pending, create a copy.
|
|
TArray<uint8_t> GetPalettedPixels(int conversion);
|
|
|
|
|
|
// Unlile for paletted images there is no variant here that returns a persistent bitmap, because all users have to process the returned image into another format.
|
|
FBitmap GetCachedBitmap(const PalEntry *remap, int conversion, int *trans = nullptr);
|
|
|
|
static void ClearImages() { ImageArena.FreeAll(); ImageForLump.Clear(); NextID = 0; }
|
|
static FImageSource * GetImage(int lumpnum, bool checkflat);
|
|
|
|
|
|
|
|
// Conversion option
|
|
enum EType
|
|
{
|
|
normal = 0,
|
|
luminance = 1,
|
|
noremap0 = 2
|
|
};
|
|
|
|
FImageSource(int sourcelump = -1) : SourceLump(sourcelump) { ImageID = ++NextID; }
|
|
virtual ~FImageSource() {}
|
|
|
|
int GetWidth() const
|
|
{
|
|
return Width;
|
|
}
|
|
|
|
int GetHeight() const
|
|
{
|
|
return Height;
|
|
}
|
|
|
|
std::pair<int, int> GetSize() const
|
|
{
|
|
return std::make_pair(Width, Height);
|
|
}
|
|
|
|
std::pair<int, int> GetOffsets() const
|
|
{
|
|
return std::make_pair(LeftOffset, TopOffset);
|
|
}
|
|
|
|
void SetOffsets(int x, int y)
|
|
{
|
|
LeftOffset = x;
|
|
TopOffset = y;
|
|
}
|
|
|
|
int LumpNum() const
|
|
{
|
|
return SourceLump;
|
|
}
|
|
|
|
bool UseGamePalette() const
|
|
{
|
|
return bUseGamePalette;
|
|
}
|
|
|
|
virtual void CollectForPrecache(PrecacheInfo &info, bool requiretruecolor);
|
|
static void BeginPrecaching();
|
|
static void EndPrecaching();
|
|
static void RegisterForPrecache(FImageSource *img, bool requiretruecolor);
|
|
};
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// A texture defined in a Build TILESxxx.ART file
|
|
//
|
|
//==========================================================================
|
|
struct FRemapTable;
|
|
|
|
class FBuildTexture : public FImageSource
|
|
{
|
|
public:
|
|
FBuildTexture(const FString& pathprefix, int tilenum, const uint8_t* pixels, FRemapTable* translation, int width, int height, int left, int top);
|
|
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
|
|
int CopyPixels(FBitmap* bmp, int conversion) override;
|
|
|
|
protected:
|
|
const uint8_t* RawPixels;
|
|
FRemapTable* Translation;
|
|
};
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// a TGA texture
|
|
//
|
|
//==========================================================================
|
|
|
|
class FImageTexture : public FTexture
|
|
{
|
|
FImageSource *mImage;
|
|
public:
|
|
FImageTexture (FImageSource *image, const char *name = nullptr);
|
|
~FImageTexture()
|
|
{
|
|
if (mImage) delete mImage;
|
|
}
|
|
void Create8BitPixels(uint8_t* buffer) override;
|
|
|
|
FImageSource *GetImage() const override { return mImage; }
|
|
FBitmap GetBgraBitmap(const PalEntry *p, int *trans) override;
|
|
|
|
};
|
|
|