raze-gles/source/common/textures
Christoph Oelckers be8813f962 - hooked up a few things and re-enabled some code depending on the texture manager. 2020-05-24 16:19:44 +02:00
..
formats - more trivial adjustments. 2020-05-24 00:38:10 +02:00
animtexture.cpp - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
animtexture.h - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
bitmap.cpp - added the special colormaps for the texture compositor. 2020-04-12 08:30:42 +02:00
bitmap.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
image.cpp - added the other image formats from GZDoom. 2020-05-24 00:15:38 +02:00
image.h - more trivial adjustments. 2020-05-24 00:38:10 +02:00
m_png.cpp - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
m_png.h - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
texmanip.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
textureid.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
texturemanager.cpp - hooked up a few things and re-enabled some code depending on the texture manager. 2020-05-24 16:19:44 +02:00
texturemanager.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00