raze-gles/source
Christoph Oelckers be8813f962 - hooked up a few things and re-enabled some code depending on the texture manager. 2020-05-24 16:19:44 +02:00
..
blood - properly implement texture offsets 2020-05-24 13:26:45 +02:00
build - reorganized how BuildTiles stores its data. 2020-05-24 15:02:20 +02:00
common - hooked up a few things and re-enabled some code depending on the texture manager. 2020-05-24 16:19:44 +02:00
core - hooked up a few things and re-enabled some code depending on the texture manager. 2020-05-24 16:19:44 +02:00
duke3d - properly implement texture offsets 2020-05-24 13:26:45 +02:00
exhumed - properly implement texture offsets 2020-05-24 13:26:45 +02:00
glbackend - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - properly implement texture offsets 2020-05-24 13:26:45 +02:00
sw - properly implement texture offsets 2020-05-24 13:26:45 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00