raze-gles/source/common/textures/animtexture.h
Christoph Oelckers fda4293013 - draw the movie franes outside of the tile system to reduce the palette maintenance.
The movie code has always been the part causing the most issues because it alters the palettes - the rest treats them as static data.
2020-04-13 23:58:45 +02:00

28 lines
567 B
C++

#pragma once
#include "textures.h"
class AnimTexture : public FTexture
{
uint8_t Palette[768];
TArray<uint8_t> Image;
public:
AnimTexture() = default;
void SetSize(int width, int height);
void SetFrame(const uint8_t *palette, const void* data);
virtual FBitmap GetBgraBitmap(const PalEntry* remap, int* trans) override;
};
class AnimTextures
{
int active;
AnimTexture *tex[2];
public:
AnimTextures();
~AnimTextures();
void SetSize(int width, int height);
void SetFrame(const uint8_t *palette, const void* data);
FTexture *GetFrame();
};