.. |
2d
|
- fixed incomplete texts in inventory.
|
2020-06-26 12:20:24 +02:00 |
console
|
- backend update to make the ZScript compiler work.
|
2020-06-14 18:58:30 +02:00 |
menu
|
- backend update to make the ZScript compiler work.
|
2020-06-14 18:58:30 +02:00 |
music
|
- moved music code to "common"
|
2020-05-23 12:37:47 +02:00 |
textures
|
- camtex transition
|
2020-05-31 21:43:32 +02:00 |
animlib.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
animlib.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
colormaps.h
|
- updated common code.
|
2020-05-30 22:28:24 +02:00 |
compositesaveame.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gameconfigfile.cpp
|
- backend update with GZDoom model code.
|
2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
- added the entry point for the ZScript compiler.
|
2020-06-14 19:20:04 +02:00 |
gamecontrol.h
|
Merge branch 'master' of https://github.com/coelckers/Raze
|
2020-05-31 23:30:10 +02:00 |
gamecvars.cpp
|
- make r_ambientlight work globally for all games by performing adjustment engine-side.
|
2020-06-21 10:12:54 +02:00 |
gamecvars.h
|
- make r_ambientlight work globally for all games by performing adjustment engine-side.
|
2020-06-21 10:12:54 +02:00 |
gamestate.h
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
initfs.cpp
|
- made presets work again.
|
2020-06-07 13:35:23 +02:00 |
inputstate.cpp
|
- make controller input identical across all games.
|
2020-06-24 20:08:56 +02:00 |
inputstate.h
|
- make controller input identical across all games.
|
2020-06-24 20:08:56 +02:00 |
mapinfo.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
ns.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
palette.cpp
|
- use the engine backend to render the scene
|
2020-06-11 22:26:46 +02:00 |
palette.h
|
- use the engine backend to render the scene
|
2020-06-11 22:26:46 +02:00 |
quotemgr.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
quotes.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
raze_music.cpp
|
- fixed music setup for Duke3D.
|
2020-06-20 09:38:30 +02:00 |
raze_music.h
|
- update of music code, in particular separating the engine-specific lookup from the backend.
|
2020-05-23 12:37:47 +02:00 |
raze_sound.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
raze_sound.h
|
- added a first bunch of ZScript code.
|
2020-05-23 22:43:01 +02:00 |
rts.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
rts.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
|
- updated backend from GZDoom.
|
2020-05-30 23:10:17 +02:00 |
savegamehelp.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
screenjob.cpp
|
- added some ZScript basics.
|
2020-06-20 09:46:41 +02:00 |
screenjob.h
|
- added some ZScript basics.
|
2020-06-20 09:46:41 +02:00 |
screenshot.cpp
|
- simplified screenshot code.
|
2020-06-12 00:39:06 +02:00 |
searchpaths.cpp
|
- moved platform backend code to 'common'.
|
2020-05-26 00:09:27 +02:00 |
secrets.cpp
|
- use GZDoom's 2D drawer.
|
2020-05-25 17:11:32 +02:00 |
secrets.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
serialize_obj.h
|
- missed adding a file...
|
2020-05-23 22:43:02 +02:00 |
statistics.cpp
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
statistics.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
version.h
|
- added some ZScript basics.
|
2020-06-20 09:46:41 +02:00 |
zcompile.cpp
|
- added the entry point for the ZScript compiler.
|
2020-06-14 19:20:04 +02:00 |