raze-gles/source
Mitchell Richters bb57590d34 - add gl_texture CVAR to glbackend à la GZDoom.
* Will be useful for further debugging of the lighting to determine whether Build actually did/does do different visibility for floor/walls/ceilings, etc.
* Idea inspired by Gez: https://forum.zdoom.org/viewtopic.php?f=341&t=68838&start=75#p1158294
2020-07-04 18:26:11 +02:00
..
blood - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
build - factor in xdimenscale and viewingrangerecip when calculating renderSetVisibility(). 2020-07-03 14:42:41 +02:00
common - make SDL mouse scaling match that of Windows for consistency. 2020-07-04 18:25:13 +02:00
core - fixed incomplete texts in inventory. 2020-06-26 12:20:24 +02:00
duke3d - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
exhumed - Do not start multiple instances of the same sound on the same source in Exhumed. 2020-06-24 22:02:23 +02:00
glbackend - add gl_texture CVAR to glbackend à la GZDoom. 2020-07-04 18:26:11 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
sw - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
thirdparty engine: update libdivide 2020-06-17 12:26:03 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00