.. |
blood
|
- make controller input identical across all games.
|
2020-06-24 20:08:56 +02:00 |
build
|
- factor in xdimenscale and viewingrangerecip when calculating renderSetVisibility().
|
2020-07-03 14:42:41 +02:00 |
common
|
- make SDL mouse scaling match that of Windows for consistency.
|
2020-07-04 18:25:13 +02:00 |
core
|
- fixed incomplete texts in inventory.
|
2020-06-26 12:20:24 +02:00 |
duke3d
|
- make controller input identical across all games.
|
2020-06-24 20:08:56 +02:00 |
exhumed
|
- Do not start multiple instances of the same sound on the same source in Exhumed.
|
2020-06-24 22:02:23 +02:00 |
glbackend
|
- add gl_texture CVAR to glbackend à la GZDoom.
|
2020-07-04 18:26:11 +02:00 |
libsmackerdec
|
- manual update of some missed content.
|
2020-05-22 18:28:03 +02:00 |
platform
|
- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
|
2020-06-16 08:01:37 -04:00 |
rr
|
- make controller input identical across all games.
|
2020-06-24 20:08:56 +02:00 |
sw
|
- make controller input identical across all games.
|
2020-06-24 20:08:56 +02:00 |
thirdparty
|
engine: update libdivide
|
2020-06-17 12:26:03 +02:00 |
__autostart.cpp
|
- added the softpoly and Vulkan backend code fron GZDoom.
|
2020-05-31 10:53:11 +02:00 |
CMakeLists.txt
|
- added some ZScript basics.
|
2020-06-20 09:46:41 +02:00 |
g_pch.h
|
- cleaned up the remaining dependencies on windows.h
|
2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
|
- added the softpoly and Vulkan backend code fron GZDoom.
|
2020-05-31 10:53:11 +02:00 |