raze-gles/source/glbackend
Mitchell Richters bb57590d34 - add gl_texture CVAR to glbackend à la GZDoom.
* Will be useful for further debugging of the lighting to determine whether Build actually did/does do different visibility for floor/walls/ceilings, etc.
* Idea inspired by Gez: https://forum.zdoom.org/viewtopic.php?f=341&t=68838&start=75#p1158294
2020-07-04 18:26:11 +02:00
..
gl_palmanager.cpp - initial palette shader work. 2020-06-17 12:26:01 +02:00
gl_texture.cpp - initial palette shader work. 2020-06-17 12:26:01 +02:00
glbackend.cpp - add gl_texture CVAR to glbackend à la GZDoom. 2020-07-04 18:26:11 +02:00
glbackend.h - initial palette shader work. 2020-06-17 12:26:01 +02:00
pm_renderstate.h - initial palette shader work. 2020-06-17 12:26:01 +02:00