raze-gles/wadsrc/static/demolition
Christoph Oelckers b3c335cd1d Merge branch 'menu_for_real' of https://github.com/coelckers/demolition into menu_for_real
# Conflicts:
#	source/common/menu/loadsavemenu.cpp
#	source/duke3d/src/d_menu.cpp
#	source/rr/src/d_menu.cpp
2019-11-30 01:06:37 +01:00
..
shaders/glsl - fixed Blood fullscreen tinting. 2019-11-24 21:21:31 +01:00
commonbinds.txt - consolidation of defbinds definitions. 2019-11-26 21:06:43 +01:00
defbinds.txt - consolidation of defbinds definitions. 2019-11-26 21:06:43 +01:00
demolition.grpinfo - fixed GRPINFO. 2019-11-29 20:44:36 +01:00
language.csv - text file update. 2019-11-29 21:06:38 +01:00
leftbinds.txt - consolidation of defbinds definitions. 2019-11-26 21:06:43 +01:00
menudef.txt - prototyping the Blood fullscreen menu entries 2019-11-29 02:12:38 +01:00
newconsolefont.hex - added the ZDoom console and made all needed changes to get it compiled. 2019-11-05 19:57:48 +01:00
origbinds.txt - missed one binding definition file. 2019-11-26 21:26:01 +01:00
Roboto-Regular.ttf font 2019-11-07 20:32:49 +01:00
textcolors.txt - WIP commit. 2019-11-23 12:38:38 +01:00