..
actors.cpp
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
2019-11-28 19:35:35 +01:00
actors.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
anim.cpp
- Config work almost done.
2019-10-27 13:40:24 +01:00
anim.h
- removed unused animlock variable.
2019-10-20 10:45:49 +02:00
cheats.cpp
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
2019-11-10 11:42:25 +01:00
cheats.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
cmdline.cpp
- startup cleanup.
2019-11-01 00:32:56 +01:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
common_game.h
- more cleanup of obsolete OSD code.
2019-11-05 20:16:53 +01:00
config.cpp
-- more work on the menu - episode and skill menus are working in DN3D.
2019-11-25 23:21:51 +01:00
config.h
- Config work almost done.
2019-10-27 13:40:24 +01:00
d_menu.cpp
- the primary Blood menus are working.
2019-12-01 15:31:08 +01:00
demo.cpp
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
2019-11-28 19:35:35 +01:00
demo.h
- same change for RedNukem front end.
2019-11-08 01:04:27 +01:00
duke3d.h
- the primary Blood menus are working.
2019-12-01 15:31:08 +01:00
game.cpp
- removed quitevent.
2019-12-01 09:02:17 +01:00
game.h
- more cleanup on music code
2019-11-28 03:18:58 +01:00
gamedef.cpp
- fixed compile errors.
2019-11-25 17:19:48 +01:00
gamedef.h
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
gamedefs.h
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
gameexec.cpp
WIP safety commit
2019-11-30 19:23:54 +01:00
gameexec.h
- Printf related cleanup.
2019-11-05 20:07:16 +01:00
gamevars.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
global.cpp
- consolidation of texts for episode and skill menus
2019-11-25 00:02:00 +01:00
global.h
- cleanup of sound code - removal of the cache lock
2019-11-28 02:36:34 +01:00
inv.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
keys.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
m32def.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
macros.h
- Cleanup
2019-10-28 07:02:42 +01:00
mdump.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
mdump.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
menus.cpp
WIP safety commit
2019-11-30 19:23:54 +01:00
menus.h
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
2019-11-28 19:35:35 +01:00
names.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
namesdyn.cpp
- Menu WIP
2019-11-28 01:02:45 +01:00
namesdyn.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
net.cpp
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
net.h
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
2019-11-01 07:26:49 +01:00
osdcmds.cpp
WIP safety commit
2019-11-30 19:23:54 +01:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
player.h
- in_mouseflip and in_mousesmoothing
2019-10-23 00:59:01 +02:00
premap.cpp
WIP safety commit
2019-11-30 19:23:54 +01:00
premap.h
- refactored the HUD scaling into something manageable.
2019-10-22 23:31:46 +02:00
quotes.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
savegame.cpp
- save menu in Duke Nukem is working.
2019-11-30 22:46:00 +01:00
savegame.h
WIP safety commit
2019-11-30 19:23:54 +01:00
sbar.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- disconnected Blood's menu.
2019-12-01 10:18:38 +01:00
screens.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
screentext.cpp
- the primary Blood menus are working.
2019-12-01 15:31:08 +01:00
screentext.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
sector.cpp
- hooked up the secret hint system
2019-11-13 00:44:33 +01:00
sector.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
soundefs.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
sounds.cpp
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
2019-11-28 19:35:35 +01:00
sounds.h
- more cleanup on music code
2019-11-28 03:18:58 +01:00
sounds_common.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
soundsdyn.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
soundsdyn.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00